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If you have special needs which are not inside this table, please do not hesitate to contact
us. When we set desired values with button Double Out we get out and make confirmation
for our new adjustment.
8.3. LOTTERY
Next Set up menu is Lottery. By pressing
button Double Out we get inside this
menu where with button Hi score and
Scram activate (01) or deactivate (00)
lottery. If lottery is active after each
game players will get free credit if result
mached with lottery number on temporal
display. Player gets as much credit as the game worth eg if he played 301 he will receive
1 credit, and if he played 701 player will receive 3 credits. When we set desired values
with button Double Out we get out and make confirmation for our new adjustment.
8.4. IN 1 PULSE
Next Set up menu is In 1 pulse. By
pressing button Double Out we get
inside this menu where we define how
many coins are necessary for 1 credit
from input 1 which is coin mechanism.
With buttons Hi score and Scram we
increase/decrease number of coins for 1
credit. When we set desired values with button Double Out we get out and make
confirmation for our new adjustment.
8.5. IN 2 PULSE
Next Set up menu is In 2 pulse. By
pressing button Double Out we get
inside this menu where we define how
many coins are necessary for 1 credit
from input 2 which is electric key. With
buttons Hi score and Scram we
increase/decrease number of coins for 1
credit. When we set desired values with button Double Out we get out and make
confirmation for our new adjustment.
8.6. CREDIT IN 1
Next Set up menu is Credit in 1. By
pressing button Double Out we get
inside this menu where we define how
many credits we can get for one signal
form coin mechanism. With buttons Hi
score and Scram we increase/decrease
number of credits for 1 signal. When we
set desired values with button Double Out we get out and make confirmation for our new
adjustment.
Fig. 122
Fig. 133
Fig. 14
Fig. 15