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9
e) test tup
With Hi Score button we are moving
forward. When on display appear "test
tup" we press Double Out button to enter
in this submenu where we can set up
sensor of missed darts. We will hear
short sound and Fault lamp on door will
light when we throw dart in black ring
arount target or if we knock easily on door. If the sound occurs continuously sensor of
missed darts is too sensitive and you must reduce sensitivity by potentiometer P1.
Potentiometer P1 is located in the upper left corner on the CPU board. If you want to
make sensor of missed darts more sensitive you must move potentiometer P1 clockwise,
and if you want to make sensor of missed darts less sensitive you must move
potentiometer P1 counter-clockwise. With Double Out button we get out from this
submenu.
f) test credit
With Hi Score button we are moving
forward. When on display appear "test
credit" we press Double Out button to
enter in this submenu where we can test
coin mechanism or credit key. We will
hear short sound and Fault lamp on door
will light when we insert coin or when we
switch credit key. Credits are not counting while testing coin mechanism or credit key.
With Double Out button we get out from this submenu.
2. BULL’S EYE (CENTER)
If microswitch no.2 is in ON position then outer Bull’s Eye worth 25 points, and inner Bull’s
Eye worth 50 points. If microswitch no.2 is in OFF position than both part of Bull’s Eye
worth 50 points. When you change position of microswitch you must turn of and on dart
machine to validate new position.
3. ATTRACT
If microswitch no.3 is in ON position then attract melodies is activate. Attract melodies is
sound which take attention to dart machine if nobody playing darts. If microswitch no.3 is
in OFF position then attract melodies is not activate. When you change position of
microswitch you must turn of and on dart machine to validate new position.
Fig. 5
Fig. 6
We get out from test menu by moving microswitch no.1 in the off position.