Adding an Object
17
The
Open File
dialog box is displayed.
2.
Select the file you wish to open and click
Open
.
The label opens in the window and the Design toolbar is
displayed below the Main toolbar.
Adding an
Object
When you place a new object on a label, the new object
displays certain default settings. For example, new address
and text objects display text describing how to modify the
objects.
Although the various types of objects are quite different,
the steps for placing all the objects on a label are nearly
identical. The only difference is the tool button you select
from the Design toolbar to place the desired object.
To add an object:
1.
Click object that you wish to add on the Design toolbar.
2.
Place the object where you want it on the label using the
cursor.
If you select one of the object tool buttons, and then
change your mind about placing the object, click the
Cancel/Select Object
button on the Design toolbar. This
cancels object placement.
"
If you defined a default logo file, the graphic file you
specified appears in all new graphic objects you place.
See"Default Logo File" on page 29 for information
about defining a default logo file.
Defining an
Object’s Name
The program automatically assigns default names to the
objects you place on labels. The default names reflect the
object’s type. For example, new address objects are named
Address
. The name appears in the hint when you place the
pointer over an object. Also, you can select objects by
name for certain DYMO Label Software features (for
example, when you link bar codes to objects and when you
need to select the object into which you want to paste
text).
You can change the names of objects to make it easier to
identify specific objects.
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