5
Overview
This DGT North American Game Timer has been designed to be used as
game clock for various two-person board games, especially Chess, Go and
Draughts. In this manual it will be referred to as DGT NA
The main features are:
10 different algorithms covering all popular timing standards
•
Manual programming of all these methods
•
All 10 manual settings are stored in the clock’s memory
•
13 pre-programmed options for quick and ease of use
•
Move counter for all options
•
Time and move counter correction option during a game
•
Optional sound alert to warn for running out of time
•
LCD contrast correction feature
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Low battery indication
•
Registration methods
Introduction
Time forms a part of every sport, especially sports such as chess, go,
draughts, shogi and scrabble®. The difference between the players is deter-
mined not only by the potential performance level of the individual player
but also by the time the player needs in order to reach this level. The more
a sport is seen as a measure of performance the more important it is to limit
the time a player needs to make a move. This must be done in a way which
is most appropriate for the game and the sport concerned.
The DGT NA offers 10 different methods for registering the timing of a
game between two players. Whilst several methods are well known, others
may be less familiar. Several of these methods have been in use for a long
time; others are the result of the possibilities offered by modern electro-
nics. Every method has its own charm and has an influence on the man-
ner in which a sport is experienced. The traditional “quickie” of 5 minutes
per person is different from 3 minutes using “Delay” or “Bonus” in which
every move attracts an extra 3 seconds of thinking time, although the total
thinking time for a game is hardly any different. We recommend players to
experiment with the various methods which the DGT NA offers. It can add
an extra dimension to a favourite sport.
1.
Time Rapid and Blitz (Options 1 and 2)
This is the simplest way to indicate time. Both players receive one period of
time in which they must make all moves.
2.
Time + Guillotine (Options 3 and 4)
The first period is used to play a predetermined number of moves. The se-
cond period, the Guillotine, is used to complete the game. 1 Guil-
lotine is similar to “Rapid and Blitz” but with a slower start. Notice that the
guillotine time is added for both players when one player has used all first
period time (not after the completion of e.g. 40 moves).
3.
2 x Time + Guillotine (Options 5 and 6)
For an even quieter start it is possible to play a game with two periods be-
fore the Guillotine. Notice that the second and guillotine times are added
when one player passes zero time.
Manual DGT2010NA.indd 5
11/6/09 11:32:51 AM