9
8. Time and move counter correction
During a game you can change the time that is currently displayed. Hold the
button for two seconds until the most left display digit starts blinking.
Now the times of both players can be corrected, digit by digit. To change
the blinking digit, press the
or
button. Press the
button to
step to the next digit. After the player’s time, the move counter can be cor-
rected: increase or decrease by pressing the
or
button. When the
value is correct, press
. Now press
to restart the timer to resume
the countdown based on the corrected times. See section 18. “Detailing on
time correction” for specific aspects of some options.
9. Manual settings
Each timing method has an option number to allow manual set of all the
method parameters. After selecting a manual set option number (i.e. op-
tion 04 for Time + Guillotine) the parameters for this method must be set,
figure by figure. First the main time for each player must be set.
After this a number of parameters follow dependent on the selected option.
See the table below for manual set parameters for all manual set options.
Change the currently blinking digit with the
or
button. When the
desired digit appears press
. This causes the next digit to start flashing.
If you don’t want to change a digit just press
.
When you have finished entering all the parameters the display will show
the Pause symbol > || and both players’ clock times. Now the clock can be
started: refer to Operation paragraph 5 for further instructions.
Parameters that need to be programmed for manual set options:
Option
Name
Display
Settings
02
Time
Left-hand and right-hand player time
04
Time +
Guillotine
2
First period left-hand and right-hand time
Guillotine period time for both players
06
2 x Time +
Guillotine
2
3
First period left-hand and right-hand time
Second period time for both players
Guillotine period time for both players
08
Time +
Repeating Time
2
First period left-hand and right-hand time
Repeating period time for both players
10
Time +
Bonus (“Fischer”)
2
2
First period left-hand and right-hand time
Second period time for both players
Second period move bonus time for both
players
12
2 x Time +
Bonus (“Fischer”)
2
3
3
First period left-hand and right-hand time
Second period time for both players
Third period time for both players
Third period move bonus time for both
players
14
Bonus (“Fischer”)
First period left-hand and right-hand time
Move bonus time for left-hand player
Move bonus time for right-hand player
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