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LIST OF TABLES
Table 2-1 Interrupting the 68000..................................31
Table 2-2 Copper Instruction Summary .............................32
Table 3-1 Colors in a Single Playfield............................39
Table 3-2 Portion of the Color Table .............................40
Table 3-3 Contents of the Color Registers ........................41
Table 3-4 Sample Color Register Contents .........................41
Table 3-5 Setting the Number of Bit-Planes........................42
Table 3-6 Lines in a Normal Playfield.............................43
Table 3-7 Playfield Memory Requirements, NTSC.....................46
Table 3-8 Playfield Memory Requirements, PAL .....................47
Table 3-9 DIWSTRT AND DIWSTOP Summary.............................53
Table 3-10 Playfield 1 Color Registers-Low-resolution Mode........65
Table 3-11 Playfield 2 Color Registers-Low-resolution Mode........65
Table 3-12 Playfields 1 & 2 Color Registers High-res Mode.........66
Table 3-13 Maximum Allowable Vertical Screen Video................74
Table 3-14 Maximum Allowable Horizontal Screen Video .............75
Table 3-15 Color Register Contents................................87
Table 3-16 Some Register Values and Resulting Colors..............88
Table 3-17 Low-resolution Color Selection ........................89
Table 3-18 Color Selection in Hold-and-modify Mode................90
Table 3-19 High-resolution Color Selection........................91
Table 4-1 Sprite Data Structure..................................102
Table 4-2 Sprite Color Registers ................................105
Table 4-3 Color Registers for Sprite Pairs.......................112
Table 4-4 Data Words for First Line of Spaceship Sprite..........118
Table 4-5 Color Registers in Attached Sprites ...................119
Table 4-6 Color Registers for Single Sprites.....................127
Table 4-7 Color Registers for Attached Sprites...................128
Table 5-1 Sample Audio Data Set for Channel 0 ...................135
Table 5-2 Volume Values .........................................137
Table 5-3 DMA and Audio Channel Enable Bits......................141
Table 5-4 Data Interpretation in Attach Mode.....................146
Table 5-5 Channel Attachment for Modulation......................147
Table 5-6 Sampling Rate and Frequency Relationship...............153
Table 5-7 Equal-tempered Octave for a 16 Byte Sample.............154
Table 5-8 Five Octave Even-tempered Scale........................156
Table 5-9 Decibel Values and Volume Ranges.......................159
Table 6-1 Table of Common Minterm Values.........................171
Table 6-2 Typical Blitter Cycle Sequence.........................183
Table 6-3 BLTCON1 Code Bits for Octant Line Drawing..............185
Table 7-1 Bits in BPLCON2........................................204
Table 7-2 Prirty of Plyflds Based on Values of Bits PF1P2-PF1P0..205
Table 7-3 CLXDAT Bits............................................208
Table 7-4 CLXCON Bits ...........................................209
Table 7-5 Contents of the Beam Position Counter..................211
Table 7-6 Contents of DMA Register...............................218
Table 8-1 Typical Controller Connections ........................223
Table 8-2 Determining the Direction of the Mouse.................226
Table 8-3 Interpreting Data from JOY0DAT and JOY1DAT.............228
Table 8-4 POTGO ($DFF034) and POTINP ($DFF016) Registers.........234
Table 8-5 Disk Subsystem ........................................238
Table 8-6 DSKLEN Register ($DFF024)..............................240
Table 8-7 DSKBYTR Register.......................................242
Table 8-8 ADKCON and ADKCONR Register............................243
Table 8-9 SERDATR / ADKCON Registers.............................252
Table G-1 Address Specification Table............................338
Содержание Amiga A1000
Страница 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Страница 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Страница 21: ...12 Introduction...
Страница 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Страница 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Страница 101: ...92 Playfield Hardware...
Страница 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Страница 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Страница 229: ...220 System Control Hardware...
Страница 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Страница 265: ...256 Interface Hardware...
Страница 289: ...280 Appendix A...
Страница 297: ...288 Appendix B...
Страница 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Страница 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Страница 343: ...334 Appendix F...
Страница 351: ...342 Appendix G...
Страница 361: ...352 Appendix H...
Страница 367: ...358 Appendix I...