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The bit-planes for a full-screen-sized, interlaced display are 400 NTSC (512 PAL), rather
than 200 NTSC (256 PAL), lines long. Assuming that the playfield in memory is the normal
320 pixels wide, data for the interlaced picture begins at the following locations (these are
all byte addresses):
Line 1 START
Line 2 START+40
Line 3 START+80
Line 4 START+120
and so on. Therefore, you use a modulo of 40 to skip the lines in the other field. For odd
fields, the bit-plane pointers begin at START. For even fields, the bit-plane pointers begin
at START+40
You can use the Copper to handle resetting of the bit-plane pointers for interlaced
displays.
DISPLAYING AND REDISPLAYING THE PLAYFIELD
You start playfield display by making certain that The bit-plane pointers are set and bit-
plane DMA is turned on. You turn on bit-plane DMA by writing a 1 to bit BPLEN in the
DMACON (for DMA control) register. See Chapter 7, "System Control Hardware," for
instructions on setting this register.
Each time The playfield is redisplayed, you have to reset the bit-plane pointers. Resetting
is necessary because the pointers have been incremented to point to each successive
word in memory and must be repointed to the first word for the next display. You write
Copper instructions to handle the redisplay or perform this operation as part of a vertical
blanking task.
ENABLING THE COLOR DISPLAY
The stock A1000 has a color composite output and requires bit 9 set in BPLCON0 to create
a color composite display signal. Without the addition of specialized hardware, the A500
and A2000 cannot generate color composite output.
NOTE
The color burst enable does not affect the RGB video signal. RGB video is correctly
generated regardless of the output of the composite video signal.
- 56 Playfield Hardware -
Содержание Amiga A1000
Страница 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Страница 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Страница 21: ...12 Introduction...
Страница 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Страница 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Страница 101: ...92 Playfield Hardware...
Страница 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Страница 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Страница 229: ...220 System Control Hardware...
Страница 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Страница 265: ...256 Interface Hardware...
Страница 289: ...280 Appendix A...
Страница 297: ...288 Appendix B...
Страница 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Страница 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Страница 343: ...334 Appendix F...
Страница 351: ...342 Appendix G...
Страница 361: ...352 Appendix H...
Страница 367: ...358 Appendix I...