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NOTE
The sprites have a placement resolution on a full screen of 320 by 200 NTSC (320 by 256
PAL). The sprite resolution is independent of the bit-plane resolution.
BIT POSITIONS:
o Bits 15-8 specify the vertical start position, bits V7 - V0.
o Bits 7-0 specify the horizontal start position, bits H8 - H1.
NOTE
This register is normally only written by the lsprite DMA channel itself. See the details
above regarding the organization of the sprite data. This register is usually updated
directly by DMA.
SPR0CTL
This register is normally used only by the sprite DMA channel. It contains control
information that is used to control the sprite data-fetch process. Bit positions:
o Bits 15-8 specify vertical stop position for a sprite image, bits V7 - V0.
o Bit 7 is the attach bit. This bit is valid only for odd-numbered sprites. It indicates that
sprites 0, 1 (or 2,3 or 4,5 or 6,7) will, for color interpretation, be considered as paired,
and as such will be called four bits deep. The odd-numbered (higher number) sprite
contains bits with the higher binary significance.
During attach mode, the attached sprites are normally moved horizontally and vertically
together under processor control. This allows a greater selection of colors within the
boundaries of the sprite itself. The sprites, although attached, remain capable of
independent motion, however, and they will assume this larger color set only when their
edges overlay one another.
o Bits 6-3 are reserved for future use (make zero).
o Bit 2 is bit V8 of vertical start.
o Bit 1 is bit V8 of vertical stop.
o Bit 0 is bit H0 of horizontal start.
- Sprite Hardware 125 -
Содержание Amiga A1000
Страница 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Страница 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Страница 21: ...12 Introduction...
Страница 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Страница 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Страница 101: ...92 Playfield Hardware...
Страница 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Страница 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Страница 229: ...220 System Control Hardware...
Страница 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Страница 265: ...256 Interface Hardware...
Страница 289: ...280 Appendix A...
Страница 297: ...288 Appendix B...
Страница 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Страница 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Страница 343: ...334 Appendix F...
Страница 351: ...342 Appendix G...
Страница 361: ...352 Appendix H...
Страница 367: ...358 Appendix I...