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BITPLANE
A contiguous series of display memory words, treated as if it were a rectangular shape.
BIT-PLANE ANIMATION
A means of animating the display by moving around blocks of playfield data with the
blitter.
BLANKING INTERVAL
Time period when the video beam is outside the display area.
BLITTER
DMA channel used for data copying and line drawing.
CHIP MEMORY
Memory accessible to the Amiga custom chips. On the current generation of machines,
this section of memory starting at address (See Fast Memory.)
CLEAR
Giving a bit the value of 0.
CLI
See command line interface.
CLIPPING
When a portion of a sprite is outside the display window and thus is not visible.
COLLISION
A means of detecting when sprites, playfields, or playfield objects attempt to overlap in
the same pixel position or attempt to cross some pre-defined boundary.
COLOR DESCRIPTOR WORDS
Pairs of words that define each line of a sprite.
COLOR INDIRECTION
The method used by Amiga for colouring individual pixels in which the binary number
formed from all the bits that define a given pixel refers to one of the 32 color registers.
COLOR PALETTE
See Color Table.
COLOR REGISTER
One of 32 hardware registers containing colors that you can define.
COLOR Table
The set of 32 color registers.
COMMAND LINE INTERFACE
The command line interface to system commands and utilities.
COMPOSITE VIDEO
A video signal, transmitted over a single coaxial cable, which includes both picture and
sync information.
CONTROLLER
Hardware device, such as mouse or light pen, used to move the pointer or furnish some
other input to the system.
Содержание Amiga A1000
Страница 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Страница 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Страница 21: ...12 Introduction...
Страница 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Страница 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Страница 101: ...92 Playfield Hardware...
Страница 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Страница 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Страница 229: ...220 System Control Hardware...
Страница 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Страница 265: ...256 Interface Hardware...
Страница 289: ...280 Appendix A...
Страница 297: ...288 Appendix B...
Страница 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Страница 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Страница 343: ...334 Appendix F...
Страница 351: ...342 Appendix G...
Страница 361: ...352 Appendix H...
Страница 367: ...358 Appendix I...