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HOW SPRITES ARE GROUPED
For playfield priority and collision purposes only, sprites are treated as four groups of two
sprites each. The groups of sprites are:
Sprites 0 and 1
Sprites 2 and 3
Sprites 4 and 5
Sprites 6 and 7
UNDERSTANDING VIDEO PRIORITIES
The concept of video priorities is easy to understand if you imagine that four fingers of
one of your hands represent the four pairs of sprites and two fingers of your other hand
represent the two playfields. Just as you cannot change the sequence of the four fingers
on the one hand, neither can you change the relative priority of the sprites. However, just
as you can intertwine the two fingers of one hand in many different ways relative to the
four fingers of the other hand, so can you position the playfields in front of or behind the
sprites. This is illustrated in Figure 7-2.
Figure 7-2: Analogy for Video Priority
- System Control Hardware 203 -
Содержание Amiga A1000
Страница 1: ...AMIGA HARDWARE REFERENCE MANUAL 1992 Commodore Business Machines Amiga 1200 PAL...
Страница 20: ...Figure 1 1 Block Diagram for the Amiga Computer Family Introduction 11...
Страница 21: ...12 Introduction...
Страница 72: ...Figure 3 12 A dual Playfield display Playfield Hardware 63...
Страница 87: ...Figure 3 24 Horizontal Scrolling 78 playfield hardware...
Страница 101: ...92 Playfield Hardware...
Страница 199: ...Figure 6 9 DMA time slot allocation 190 Blitter hardware...
Страница 203: ...Figure 6 13 Blitter Block Diagram 194 Blitter Hardware...
Страница 229: ...220 System Control Hardware...
Страница 246: ...Figure 8 8 Chinon Timing diagram cont Interface Hardware 237...
Страница 265: ...256 Interface Hardware...
Страница 289: ...280 Appendix A...
Страница 297: ...288 Appendix B...
Страница 298: ...APPENDIX C CUSTOM CHIP PIN ALLOCATION LIST NOTE Means an active low signal Appendix C 289...
Страница 302: ...APPENDIX D SYSTEM MEMORY MAP Appendix D 293...
Страница 343: ...334 Appendix F...
Страница 351: ...342 Appendix G...
Страница 361: ...352 Appendix H...
Страница 367: ...358 Appendix I...