SETUP AND OPERATION
2-30
©2004 Bally Gaming and Systems
ProSlot®
6000
|
- Revised,
||
- New
Status (0-E) A status
of 8 would indicate an
invalid acknowledgment
message was received
Sequence One
WIN PAID
CREDIT
COIN IN
1 1
1
A b
8
.
9
25¢
Sub group number (1-5) A
1 would indicate sub group
1 non-cashable credits
Record number (1-5)
A “1” would indicate
the first of five records
Transaction
number (00-FF)
Two-digit hex ID
Machine
Meter
Group
Accounting (cont.)
Sequence Two
WIN PAID
CREDIT
COIN IN
1 1
1 2 3 4
.
9
25¢
Credits Transferred
Status Codes
Code
Description
Definition
0
Operation
Successful
The entire transfer amount has been accepted.
2
Machine Door
Open
No transfers to or from the machine are
allowed when the door is open. The entire
transfer amount is rejected.
4
Transfer Exceeded
the Machine's
Credit Limit
Transfers to the machine are accepted only
up to its credit limit. If a transfer is received
that exceeds the machine's credit limit, only
a portion of the transfer up to the credit limit
is accepted.
Note: does not apply to trans-
fers from the gaming machine.
5
Invalid Transaction
Number
Transaction numbers for all transfers are
controlled by the Host and have a valid
range of 1 to FF. This number identifies
individual transactions. There is only one
transaction number per transfer. Any
transfer sent with a transaction number of
zero is rejected by the machine. Also, if the
acknowledgment message by the machine
has a different transaction number than the
initiation message, the transfer is rejected.
6
Gaming Machine
Does Not Possess
a Credit Switch
All accepted transfers to the machine are
shown in the machine's CREDIT meter. If a
machine is configured for non-credit opera-
tion, transfers are rejected.
Note: a machine
configured for player-selectable credit op-
eration in non-credit mode will default to credit
mode, and this status will not be reported.
7
Machine in a Tilt
Condition
A machine in a tilt condition rejects all trans-
fer attempts and reports this status.
8
Invalid "ACK"
Message Received
When a machine receives a transfer initia-
tion message from the Host, it checks the
"ACK" flag for zero. When receiving the
Host acknowledgment message, the gam-
ing machine checks the "ACK" flag for one.
If the "ACK" flag is not zero for initiation
messages, or one for acknowledgment
message, the transfer is rejected.
9
Machine is in a
Game
When the gaming machine is in a condition
where credits cannot be wagered, it rejects
all transfers. This includes game play, op-
erator configuration menus, meter display
meters, etc.
A
Data Field Contains
Non-BCD Data
When a transfer message is received by
the gaming machine, it will verify that the
transfer amount in in a BCD format. If the
amount field does not contain BCD data, the
transfer is rejected.
B
Host Transfer
Request Already
Completed
When the machine receives a transfer initia-
tion message from the Host, it compares the
transaction number, command, and transfer
amount to the last logged transfer. If they
match, the gaming machine responds with
this status and the transfer amount of zero.
C
Machine Disabled
If the Host attempts a transfer to a machine
that it has disabled, the machine will reject
the transfer and report the status. However,
if the Host attempts to transfer credits from a
disabled machine that has credits available,
the message can be processed, and this
status is reported.
09: Host EFT History
If EFT is enabled by DIP Switch DS1 or Option 98,
accounting records dedicated to host operation are
available. The following SAS
®
Host EFT History table
assumes that Option 98, Primary Host is set to 0001.
Five of the most recent records of each of the five
sub groups are presented. Pressing the
SPIN
button
advances to the next record number. Pressing the
BET
MAX
.
button circularly advances to the next sub group.
SAS
®
Host EFT History
Sup
Group
Meter Name
Description
01
Non-Cashable
Credits transferred that must be wagered.
02
Cashable
Credits transferred that could be wagered or
cashed out.
03
Promotional
Credits not won or purchased by a Player
(casino promotion).
04
Forced Cashout
to the System
Credtis returned to the system when the
Player pressed CASH/CREDIT.
05
Forced Cashout
from the Hopper
Credits paid in coins by the hopper as in-
structed by the system from a cashout when
the Player pressed CASH/CREDIT.
If Option 98, Primary Host is set to 0002, SDS
®
Host, five
of the most recent events of each of the four sub groups
are presented. Pressing the
SPIN
button advances to
the next record number. Pressing the
BET
MAX
.
button
circularly advances to the next sub group.
The following is an example of the Message Center
as it displays Host EFT History:
SAS
®
Host EFT History
Sup
Group
Meter Name
Description
00
Current Promotional
Credits
Credits not won or purchased by a Player
(casino promotion).
01
Promotional
Credits Received
Total of all EFT credits sent to the game from
the system which are promotional credits
(non-cashable).
02
Total EFT In
Total of all EFT credits sent to the game from
the system which are soft, cashable credits.
03
Total EFT Out
Total of all hard/soft EFT credits cashed out
to the system because 1) Player pressed
CASH/CREDIT, 2) a win to system (certify
pay) occured (a prize was won that was too
large to pay to the CREDIT meter, so it was
directly paid back to the EFT Host system).
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