SETUP AND OPERATION
2-26
©2004 Bally Gaming and Systems
ProSlot®
6000
|
- Revised,
||
- New
Accounting (cont.)
Sequence Two
WIN PAID
CREDIT
COIN IN
0 9 6 2
4 0 1 2
.
1
25¢
962 in
WIN PAID and
401
2 in
CREDIT shows
that the number of credits
wagered is 9,624,012
01: Bookkeeping (MC=3 or MC=4)
Sub
Group
Meter
Sub
Group
Meter
00
Total In
14
Cash Box Door Opens
01
Coin Drop
15
Games Since Door Open
02
Total Out
16
Games Since Reset
03
Attendant Paid Credits
17
Drop Door Opens
04
Credit Collect Lockup
Credits
18
Partial SafeRAM™ Clears
19
Full SafeRAM™ Clears
05
Win Lockup Credits
20
Extra Coins Sent to Drop
06
Total Games
21
Soft Attendant Paid
07
Coin In
22
Soft Credit Collects
08
Coin Out
23
Tokens Out
09
Combined Drop
24
Knock Off (Key On)
Credits
10
Current Credits
11
Lockups
25
Total Win Meter
12
Super Jackpots
26
Belly Door Open
13
Door Opens
27
Slant Style Door Open
Sub
Group
Meter
Sub
Group
Meter
00
Total In
11
Drop Door Opens
01
Total Out
12
Bill Stacker Door
02
Coin Drop Credits
13
Games Since Door Open
03
Combined Drop
14
Games Since Reset
04
Extra Coin Credits Sent
to Drop
15
Games Since Power Fail
16
Number of Partial
SafeRAM™ Clears
05
Coin-In Credits
06
Coin-Out Credits
17
Number of Full
SafeRAM™ Clears
07
Games Played
08
Current Credits
18
Hopper Fills
09
Door Open
19
Belly Door Open
10
Cash Box Door Opens
20
Slant Style Door Open
01: Bookkeeping (MC=16)
01: Bookkeeping (cont.)
Sequence Two
WIN PAID
CREDIT
COIN IN
0 0 0 0
0 1 2 6
.
2
25¢
0000 in WIN PAID and 0126 in
CREDIT indicates that the highest
award has occurred 126 times
03: Game Recall
Game Recall shows information about completed
games.
For the first cycle,
WIN
PAID
shows the game sequence
as
L
for last, P for previous,
3
for third game back—
through
A
for tenth game back. If the game includes
multiple spins they are shown according to the
following table:
10 Game Recall Including up to 9 Respins
Last
Game /
Respins
Previous
Game /
Respins
3rd
Previous
Game /
Respins
4th
Previous
Game /
Respins
5th
Previous
Game /
Respins
6th
Previous
Game /
Respins
7th
Previous
Game /
Respins
8th
Previous
Game /
Respins
9th
Previous
Game /
Respins
10th
Previous
Game /
Respins
L-L
P-L
3-L
F-L
5-L
6-L
7-L
8-L
9-L
A-L
L-9
P-9
3-9
4-9
5-9
6-9
7-9
8-9
9-9
A-9
L-8
P-8
3-8
4-8
5-8
6-8
7-8
8-8
9-8
A-8
L-7
P-7
3-7
4-7
5-7
6-7
7-7
8-7
9-7
A-7
L-6
P-6
3-6
4-6
5-6
6-6
7-6
8-6
9-6
A-6
L-5
P-5
3-5
4-5
5-5
6-5
7-5
8-5
9-5
A-5
L-4
P-4
3-4
4-4
5-4
6-4
7-4
8-4
9-4
A-4
L-3
P-3
3-3
4-3
5-3
6-3
7-3
8-3
9-3
A-3
L-2
P-2
3-2
4-2
5-2
6-2
7-2
8-2
9-2
A-2
L-1
P-1
3-1
4-1
5-1
6-1
7-1
8-1
9-1
A-1
In MC=28, the time is shown. In
WIN
PAID
, the hour is
shown as ".hh", the minutes and seconds are shown
in
CREDIT
as "mm.ss", and a decimal point followed by
a 3 is shown in
COIN
IN
.
The date is shown as MM.DD
for the month and day in
WIN
PAID
,
and YYYY for the
year in
CREDIT
.
02: Win Records
The Win Record meter group displays the quantity of
wins for each winning reel combination. The sequence
begins at
0000,
representing the highest win. The
setting
0001
would represent the next highest, etc.
The process continues until every possible winning
combination has been displayed.
The .2 in COIN IN
indicates Win Records
Meter Group
Sequence One
WIN PAID
CREDIT
COIN IN
0 0 0 0
.
2
25¢
The 0000 in WIN PAID
represents the highest
winning combination
The following is an example of the Message Center
as it displays Win Records.
Sequence One
WIN PAID
CREDIT
COIN IN
L -
L
.
3
25¢
Содержание ProSlot 6000
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