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DATASET 1 CONFIGURATION
18.15
VARIABLE PS ITEMS - STANDARD OPERATION
The section below outlines some of the standard tools for managing the variable PS items. For advanced PS
scheduling/programming, please see the Scheduler panel information (next section).
18.15.1
PS SEQUENCES
In Extended UECP mode, the Falcon XT allows you to easily create and transmit sequences comprising a maximum of 60
PS names. For each PS, you can also set the respective 'display speed' (in relation to the time for which it will be visible on
the receiver display unit).
To enter the individual PSN that make up the sequence, please see the previous page.
Each message can be set with a different display speed. The options available are listed in the PSN
SPEED pop-up menu (
slowest, slow, normal, fast, and fastest
).
NB: the time needed for a receiver to receive and properly display a message depends on the
following factors:
-
Number of characters in the message
-
Data group repetition rate/total number of groups executed by the RDS signal.
-
Reception conditions at the receiver
-
Software implementation of the PS feature
As a result of these conditions, you cannot set an exact duration for each PSN (i.e. a set number of
seconds). In any case, a ‘normal’ display speed usually refers to a display time of approx. 3
seconds. Please remember that the ‘fast’ and ‘fastest’ speeds are only recommended if a large
number of groups are executed by the RDS signal. See also the ‘Warning’ note at the end of this
section.
The 'Stopped' option allows you to keep a specific PSN constantly displayed. This feature is very
useful when several PS sequences are scheduled via the Scheduler panel (see next section). Please
make sure that there is no stopped PSN set in the middle of a PS sequence.
| DATASET 1 CONFIGURATION
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Содержание Falcon VS
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