10
Galaxy 3 Operating Manual
score by a triple of the segment for that round! During the
final round the second and third darts are worth 3 and
5 times the number scored! In the event of a tie game there
will be a final tie breaker round. If scores are still tied, the
highest MPR wins the game. Hammer Cricket can be
configured Masters (Triples only), or Open (Singles,
Doubles or Triples).
Team Hammer
4 players
Team Hammer plays like Hammer Cricket with one major
difference, four players compete as two separate teams.
Each player tries to get as many points as possible. Points
from both team members are added together into one
score. When a player misses all three darts, his score and
that of his team is reduced by a triple of the segment for
that round! Team Hammer can be configured as Masters
(Triples only), or Open (Singles, Doubles or Triples).
Cut-Throat Cricket
2 to 8 players
The object is to close all the numbers and have the lowest
score. Once a player closes a number, additional marks will
score points for opponents who have not closed that num-
ber. There is no point spread limit for this game.
Team Cricket
4 players
Team Cricket has two different sets of rules that can be used
to play. To turn on the New Team Cricket rules, you will
need to configure that option in the Setup Mode (see page 6
of this manual).
Both sets of rules are played with four players playing as
two teams. Each player marks individually; however, team
partners score together as a team. Both partners must have
a number closed before either can score on that number.
In the
Traditional Rules,
to win, both teammates must
have all the numbers and the bullseye closed and the team
must have equal to or more points than their opponents.
In the
New Rules,
to win, a team needs only one player to
have all the numbers and the bullseye closed. They still
must have equal to or more points than their opponents.
A 400 point spread limit is the default for both sets of rules.
Wild Card Cricket
1 to 8 Players
Instead of the traditional numbers, this game will start with
a random selection of six numbers from 7 through 20 (the
bullseye will always be present). All numbers are “Wild”
and will change at the end of each player’s turn if not
marked. Once a number is marked, it will remain the same
throughout the rest of the game. A 200 point spread limit is
the default.
Cricket Quickie
1 to 8 players
This game plays exactly like Cricket except this game
only has a round limit of 10. Because of its short round
limit it is also less expensive than regular Cricket. The
final difference is that this game has no spread limit.
C. Other Games
Here are some other fun games to play. Each one has a dif-
ferent set of rules so please read their individual entries.
Speed Games
These two games allow a single player to compete against
the clock.
Count Down
The clock times how long it takes to go from 901 to exact-
ly zero. When a game is completed within the ten fastest
times, an input screen appears, where the player adds their
name to the Top Ten List.
Quick Cricket
The clock shows how long it takes to close the 15 through
20 and the bullseye. Three marks are required to close a
number, as in regular Cricket. No points are scored for
extra hits on closed numbers. When a game is completed
within the ten fastest times, an input screen appears, where
the player adds their name to the Top Ten List.
Count Up
1 to 8 Players
Count Up is a good game to begin learning darts, allowing
the player to develop throwing technique without being
distracted by strategy. Each player begins with zero points
and tries to score the most points to win the game. All seg-
ments will score points and a winner is declared at the end
of 8 rounds.
Gotcha! Open/Open
2 to 4 players
The object of the game is to be the first player to go from
zero to exactly 301 points. Players may try to match their
opponent(s) score at which time a bomb is detonated
destroying the opponents score and setting it back to zero.
If someone exceeds 301, the amount exceeded will be
deducted from your original score for that turn. No match-
ing bombs will be detonated.
There is also a “Master Out” option, requiring a double,
triple, or bull to reach exactly 301 points and win the
game.
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