Galaxy 3 Operating Manual
9
Section 4
Operation
4.1 Power Up
Once the machine is assembled and set in place, connect
the power cord to a wall outlet.
Note: The outlet must
have an earth ground and be wired for the correct
polarity.
The monitor and target lights are controlled by
the switch on the back of the machine.
4.2 Game Play
Upon power-up, the machine is ready for play. Players
select their game and options using the on screen menus.
A. 01 Games
The 01 family of games are count-down games for 1 to 8
players. Each player starts with 301, 501, 701, 901, 1101 or
1501 points, depending on the game chosen. The first play-
er to reach exactly zero, or the lowest score when the round
limit is reached is declared the winner.
The 01 games are available with the following opening
round options:
Open In:
A hit on any numbered segment will begin the
count-down process.
Double In:
The player must hit any double or the bullseye
to begin the count-down process.
Master In:
The player must hit any double, triple or the
bullseye to begin the count-down process.
The 01 games are available with the following final round
options:
Open Out:
Any segment that will bring the players score
to exactly zero can be used to “take the game
out.”
Double Out:
Any double that will bring the player to
exactly zero must be used to “take the game
out.”
Master Out:
Any double, triple or the bullseye that will
bring the players score to exactly zero must
be used to “take the game out.”
Note: Under the 501 menu there is 501 Open In/Open Out
Quickie and 501 Open In/Master Out Quickie. These
games play the same as a normal 501 game with
the same round options. The only difference is they have a
round limit of 10.
B. Cricket Games
Cricket Games are all based off the traditional steel tip
game of the same name. In most cases, the games in this
family use numbers 15 through 20 and the bullseye. Read
the descriptions to learn how each game is played.
Cricket/200
1 to 8 players
Cricket is a game of skill and strategy played with the num-
bers 15 through 20 and the bullseye. A player must “mark”
each number three times before that number is “closed.” A
single counts one mark, a double two, and a triple three.
Points are scored every time a player hits a number he has
closed. Once all players have a number closed, no one can
score points on that number. The first player to close all the
numbers and the bullseye and have equal to or more points
than all his opponents is declared the winner.
Maximum points scored by players may be governed by a
preset spread limit in some games. Spread limits control
the point spread between players in an effort to keep the
better player from running up the score and over-extending
the game. For example: If player “A” has 89 points, then
player “B” cannot score more than 289 points under a 200
point spread limit. When a player reaches the spread limit,
he is forced to try and close another number, as no further
scoring is possible until the other player(s) add points to
their score. Spread limits can be toggled off or on in the
test/setup mode.
Double Down Cricket
1 to 4 players
In this game, the object is to be the first to "Double In",
close all your Cricket numbers, and then "Double Down"
for the win by hitting the Double 1. There is no scoring in
this game and no Bullseyes. The first one to complete the
challenge, Wins!
To start, you must hit 2 randomly selected doubles ranging
from 2-14. Once "Doubled In", be the first to close all the
Cricket (15-20). After you have closed your Cricket
numbers, you will need to hit the Double 1 to win! Any
segment other than the Double 1 results in a "Bust".
Hammer Cricket
2 to 4 players
Hammer Cricket is a count-up game using a different
Cricket number each round. There are two “Wild” rounds
that display a random number between 12-20 or the Bull.
Each round, the first dart scored is worth the segment hit,
the second is worth two times the segment scored, and the
third dart is worth three times the segment scored. If you
miss all three darts the hammer falls and reduces your
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