Allen & Heath User Guide for XONE:DX with Serato ITCH 1.6 32
EFFECT TYPES
This chapter describes the basic effects shipped with the Xone:DX and ITCH 1.6. Check online for new
updates and new effect types:
www.serato.com/downloads/itch
REVERB
Reverb is a series of small natural delays or reverberations of the audio signal, creating a spacious atmos-
pheric trail such as you would hear in a cave or in an enclosed space. These reverb ’reflections’ are audio
ripples that sound like the music is bouncing around from wall to wall. As a digital effect, reverb can allow
you to create a sense of space and atmosphere. The time knob adjusts how long the reverb trail is held
before dissipating. As the reverb depth becomes fully wet, the original sound gradually disappears.
DELAY
A delay is when a part of the audio signal is repeated at a later stage. Often called an echo, the delayed
signal will repeat the audio signal for a set amount of times (‘feedback’). Increasing the FX MIX level will
blend the delay level into the original level, until you have 100% delay blended into the original signal.
ECHO
Similar to the Delay, the Echo effect will repeat the original signal at a later stage for a set number of
times before the echo trail dissipates. Echo emulates classic Tape Echo effect units, with a warmer, more
analogue sound, where the user is able to control the warmth/colour of the effected signal, rather than a
clean digital delay. The level will increase as the effect wetness is increased, until only the full wet delay is
playing with no original signal.
LPF (Low Pass Filter)
The Low Pass Filter acts like an equalizer that cuts the top end out of the frequency spectrum, allowing
only the audio below the filter cut off point to pass through, sweeping down towards the low end of the
signal. Resonance can be added, making the effect cut off point more pronounced.
HPF (High Pass Filter)
The High Pass Filter acts like an equalizer that cuts the bass out of the frequency spectrum, allowing only
the audio above the filter cut off point to pass through, sweeping up towards the top end of the signal.
Resonance can be added, making the effect cut off point more pronounced.
PHASER
The phaser uses filters to shift the frequency spectrum to create a sweeping effect on the audio source. A
low frequency oscillator will alter the speed of the sweep, the feedback will adjust the intensity of the ef-
fect. The FX mix will change the depth and feedback of the effect.
FLANGER
The flanger effect is when two identical sound sources are mixed together at slightly different times, cre-
ating a more natural sounding audio sweep up and down the frequency spectrum as you change the time
parameter. As you feedback more of the original source into the effect, the flanger will become more in-
tense. The FX mix will change the depth and feedback of the effect.