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Alcorn McBride Light Cue Pro User’s Guide • July 15, 2010 Page 31
001U1RR <CR>
Record to cue file dmx00001.dmx from channels 5-8 onUniverse 2:
|5-8|U2RR <CR>
Record channels 1-512 on universe1, no other universes:
|1-512|0|0|0|"myCueName"RR<CR>
Record channels 1-12,81 and 89 on universe2, channel 41 on
universe 3 to cue name "myCueName":
|0|1-12,81,89|41|0|"myCueName"RR<CR>
Pile-On Cue
Description:
This command causes the Light Cue Pro to play a cue
simultaneously with other cues currently playing, like a lighting
console would do when it does a “pile-on” of cues. Up to 6 cues
may be piled-on at one time. Each of the 512 channel values of
each cue that is playing is compared against the corresponding
channel in the other playing cues, and the highest value is output.
Command bytes:
nnnUuPO
<CR>
nnn
– the Cue number to play
u
– the Universe number. Use * for all.
Message Response:
R
<CR>
Comments:
When the end of a piled-on cue is reached, the last look of the cue
is held and used in the comparison of other piled-on cues, playing
or not.
Example:
"001U2PO" <CR>
Pile-on cue number 1 on Universe 2
“3U4PO”<CR>
Pile-on cue number 3 on Universe 4
Pile-On Cue and Loop at end
Description:
This command is the same as the Pile-On Cue command above,
except that when the end of the cue is reached, it loops back to the
first look and continues.
Command bytes:
nnnUuLO
<CR>
nnn
– the Cue number to play
u
– the Universe number. Use * for all.
Message Response:
R
<CR>
Example:
"001U2LO" <CR>
Pile-on cue number 1 and