User Operations Guide—Mira Instant Replay Server
46
Copyright ©2014, Abekas Incorporated
Revised: 5 September 2014
(P)
Count-down Timer
This display indicates the time remaining in the clip playback before it reaches the end of the clip. When the end of clip is
reached, this timer will display all zeros (00.00.00.00). During new clip RECORD operations, this timer display will typically
display all zeros (00.00.00.00), because the record pointer is always at the end of the new clip.
(Q)
EE Live IN button
This button is used to place the transport into a LIVE EE mode, which displays the input video (and audio) directly on the output
of the given video channel. The video window at the far left of the transport will display the input video while EE mode is active.
The button changes to a red color while EE mode is ON (
). Click the active button to turn EE mode OFF.
(R)
START of Clip Seek button
This button is used to immediately seek to the first frame of the currently loaded clip. When parked on the first frame of the clip,
this button will be illuminated with an orange color (
). The keyboard shortcut for this function is
+
.
(S)
Normal play repeat button
This button is mutually exclusive with the three buttons to its immediate right; and when this button is highlighted with a green
color, this indicates the “Normal” play repeat mode is active—which means all play repeat modes are turned OFF. When this
button is active, the loaded clip will play all the way to its end point and then stop.
(T)
Ping-Pong play repeat button
When this button is clicked and activated with an orange color (
), the “Ping-Pong” play repeat mode is active. The loaded clip
will play between the marked IN and OUT points stored within the clip metadata (
see description
” on page
), and will reverse the play direction during playback whenever the IN or OUT point is reached.
NOTE:
This button is mutually-exclusive with the three other buttons to its immediate left and right (i.e. only one of the buttons in this group of four buttons
can be active at any given time).
(U)
Loop play repeat button
When this button is clicked and activated with an orange color (
), the “Loop” play repeat mode is active. The loaded clip will
play between the marked IN and OUT points stored within the clip metadata (
see description
” on page
). During playback, whenever the OUT point is reached inside the clip, the playback will seamlessly and immediately seek
back to the IN point, and will play forward again from there. This playback cycle will repeat continuously thereafter.
NOTE:
If the video channel is being controlled from an externa
l controller using Odetics protocol, and the Odetics “Loop” command is used to control the
“Loop” play repeat, this button
has no effect upon clip playback.
NOTE:
This button is mutually-exclusive with the three other buttons to its immediate left and right (i.e. only one of the buttons in this group of four buttons
can be active at any given time).
(V)
Loop To play repeat button
(This mode is also known as “
Multi-point Loop
” in products from other manufacturers)
When this button is clicked and activated with an orange color (
), the “Loop To” play repeat mode is active. The loaded
clip can begin playback from any point
before
the marked IN point, and will then play repeatedly between the marked IN and
OUT points thereafter. These IN and OUT points are stored within the clip metadata (
see description
” on page
).
During playback, whenever the OUT point is reached inside the clip, the playback will seamlessly and immediately seek back to
the stored IN point, and will play forward again from there. This playback cycle will repeat continuously thereafter.
NOTE:
If the video channel is being controlled from an external controller using Odetics protocol, and the Odetics “Multi
-
point Loop” command is used to
control the “Loop To” play repeat, then this button will have no effect upon clip playback.
NOTE:
This button is mutually-exclusive with the three other buttons to its immediate left and right (i.e. only one of the buttons in this group of four buttons
can be active at any given time).