TETHERED CONTROLLER MX32, RADIO CONTROLLER MX32FU Page 21
Sample Addr:
Default 16383, although this is not a valid DCC address, it nevertheless serves
as a sample address. Any (real) address can be used instead.
The settings of this sample address (function symbols, speedo etc.) are taken over for
every new address that is activated via
LOCO IN
.
If the sample settings are to be changed, activate the sample address like a real address
and make the changes in the
ADDR …
.
.
Animation
= none: the function icons remain motionless
yes: the function icons are shown animated provided such images exist.
This Controller
– Operating Mode
SWI
Display
= Sequential numbers: a sequential number is
shown above each switch icon (press the
(Shift)- Key to see the corresponding address).
= Addresses: the accessory address is shown
above each switch icon (press the
-Key to
see the sequential numbers).
Switching
= Keys +
Touch
: The accessories can be
operated with the keyboard or the
touch screen
.
=
Touch
: Accessories with touch screen only.
The function keys are available for normal loco
functions. The shift key only works if a switch
panel is active.
This Controller
– Object Groups
Some "groups" (e.g., steam and diesel engines...) are
- already pre-defined (as shown), or
- can be defined here
and assigned to the objects (mostly vehicles), usually in the
LOCO IN
mode while a new address is assigned or modi-
fied.
This Controller
– Info / Statistics
Battery status (mV):
Shows the current charge level
= > 3.8 V (3800 mV): charging
= < 3.6 V (3600 mV): discharging
Life Time:
Total operating hours since its first
start-up.
Power On Time:
in seconds; current operating time
since the last power up.
Number of vehicles, panels, texts etc.:
Each
line lists the number of articles stored in the
MX32 (i.e. locomotives, accessories, texts, la-
bels, function icons, loco images…
This Controller
– Clear Data
Various parts of the memory or data content can be de-
leted; this is usually not necessary;
ATTENTION:
Deleting certain items may negatively affect or
destroy the functionality of the controller.
When selecting the line
“Vehicle Images”
in the
Clear Data screen
, the next steps will either
delete ALL images, or
when using one of the filters delete some groups of
images (i.e. all steam engines).