Setup Mode
JesterML Operating Manual
73-406-00 Issue 2.0
41 of 73
unaffected by this operation. Plug the memory stick into the USB socket on the
front panel of the desk.
2. Use the cursor buttons to select <Load/Save Show> and press ENTER.
3. Move to select <Erase Show> and press ENTER.
4. Select the show you wish to erase, using the cursor buttons and press ENTER.
The show will be deleted from the memory stick.
5. Once complete, you can move to select <OK> and press ENTER. You will be
returned to the Setup menu.
DMX Patching
Fixtures are unassigned and unpatched by default. The JesterML24 has a default
1:1 patch for the first 24 preset channels (preset channel 1 is patched to DMX
channel 1, preset channel 2 patched to DMX channel 2 etc.). The JesterML48 has a
default 1:1 patch for all 48 preset channels.
Each fixture may be patched to up to 10 different DMX start addresses. Fixtures
occupy a block of DMX channels beginning at the start address - the number of
channels in the block depends on the number of control channels that the fixture
uses, which is defined in it’s personality information loaded from the fixture library.
For example, fixture 1, if it uses no more than 20 control channels, it could be
patched to DMX start addresses 20, 40, 60. A fixture may also be unpatched such
that it is no longer patched to any DMX addresses.
Each preset channel may be patched to up to 10 different DMX addresses. For
example, preset channel 1 could be patched to DMX addresses 1, 101, 201. A
preset channel may also be unpatched such that it is no longer patched to any DMX
addresses.
Each DMX channel can only have one preset channel or fixture channel assigned to
it. The desk will not allow preset or preset channels to be patched where they would
overlap other fixtures or preset channels. The DMX patch may be changed at any
time without affecting the fixture assignment or memory data stored in the desk. The
DMX patch is stored as part of the show data when the show is saved onto a USB
memory stick.
The DMX Patch information is also used to extract brightness levels for the preset
channels from the DMX Input. Only the first address is used. Additional (duplicate)
addresses are ignored. See the section on
DMX Input
for further details.
Patching the Fixtures
Use the cursor buttons to select the menu option <DMX Patch>, and press ENTER.
Select the fixture you wish to patch using the Multi-Function-Keys. Note that only
assigned fixtures may be selected for patching. If the fixture is patched, then it’s
DMX address(es) will be shown on the Main LCD. Otherwise <---> will be shown.
Use the cursor buttons to highlight the DMX address, and press ENTER to edit it. If
the fixture was previously unpatched, then it’s DMX address will be automatically
filled in by the desk to the first available DMX address with sufficient space to patch
the fixture. The DMX address can now be entered using the Multi-Function-Keys, or