JesterML Operating Manual
Fixture Control
34 of 73
73-406-00 Issue 2.0
In Program Mode, applying a palette sets all the channels of the selected fixtures to
their programmed values, and tags them for programming. These are tagged as
references to the palette, so if a palette is updated at a later date, the new values will
be automatically updated in all memories and submasters programmed using that
palette.
In Run Mode, applying a palette takes over the selected fixtures from any Memories
or Submasters programmed (until another memory or submaster is triggered).
Effects
Moving Lights on the JesterML have access to a powerful effects generator, based
on the Pan/Tilt of a fixture. The effects generator is found after the Position channels
of the fixture. Press the POSITION button multiple times to cycle the wheels to the
effects parameters. There are 6 parameters for effects, and they are explained
below:
Effect
Can be Ellipse, Quad, Triangle or Figure 8.
Size X
The “horizontal” movement element of the effect, specifies the amount of
the channel to use (0-100%)
Size Y
The “vertical” movement element of the effect, specifies the amount of
the channel to use (0-100%)
Speed
How fast the effect runs
Offset
Where (in time) in the effect the selected fixture starts (0-100%)
Rotation
Allows you to rotate an effect (0-360°)
To start a basic effect, set the Size X and Size Y to around 20%, set the Speed to
around 15%, and select an effect. Note that some effects do not work particularly
well when a moving head is pointing at its home position (50/50 Pan/Tilt) so it might
be best to set the position first, using Pan/Tilt, before selecting the effect required.
These effects can be treated as normal position channels and can therefore be
stored into Memories, Submasters and Palettes and recalled as normal. A
movement effect is tagged as one item, it is not possible to individually tag or untag
individual movement effect control parameters.
More complex moving light effects can be achieved by programming chases using
particular channels of a moving light, for example a rainbow can be achieved by
programming multiple colour steps.