background image

JesterML Operating Manual 

 

Setup Mode 

40 of 73 

73-406-00 Issue 2.0 

Setup Mode 

 

Introduction 

In  SETUP  Mode  the  presets  and  memory  functions  are  disabled.    You  have  the 
options  of  assigning  fixtures  and  patching  them,  saving  and  loading  show  data, 
clearing  all  the  programmed  memories/submasters,  clearing  (resetting)  the  entire 
desk, as well as setting up numerous other options. 

Entering Setup Mode 

To  enter  Setup  Mode  press  and  hold  SHIFT  and  the  MODE  button  together.    The 
SETUP LED next to the MODE button comes on.  The monitor and Main LCD show 
the  software  version  (e.g.    JesterML24  V2.0)  and  the  Desk  Serial  Number  (e.g.  
0011400 07421234), as well as the first two options in Setup.   

Exiting Setup Mode 

To exit SETUP mode press and hold the MODE button for 1 second.  The desk will 
return to the last operating mode. 

Saving Show Data  

1.  Ensure that a memory stick is connected to the USB socket on the front panel of 

the desk. 

2.  Use the cursor buttons to select <Load/Save Show> and press ENTER.   
3.  Move to select <Save Show> and press ENTER.   
4.  Give  the  file  an  appropriate  name  (using  the  Multi-Function-Keys)  and  press 

ENTER.  You can also use the cursor up and down buttons to select a file already 
on the memory stick to overwrite.  All the show data, including fixture assignment, 
DMX  patch,  palettes,  memories,  submasters  and  setup  options,  are  saved  onto 
the memory stick.   

5.  Once  complete,  you  can  move  to  select  <OK>  and  press  ENTER.    You  will  be 

returned to the Setup menu. 

Loading Show Data  

1.  Ensure that a memory stick is connected to the USB socket on the front panel of 

the desk. 

2.  Use the cursor buttons to select <Load/Save Show> and press ENTER.   
3.  Move to select <Load Show> and press ENTER. 
4.  Select  the  show  you  wish  to  load,  using  the  cursor  up  and  down  buttons  and 

press  ENTER.    All  the  show  data,  including  fixture  assignment,  DMX  patch, 
palettes, memories, submasters and setup options, are loaded from the memory 
stick.   

5.  Once  complete,  you  can  move  to  select  <OK>  and  press  ENTER.    You  will  be 

returned to the Setup menu. 

 

Erasing Show Data  

1.  Use  this  option  to delete  show  files from the  memory  stick  if  there  is  insufficient 

space left on it to store new shows.  Note that the show data stored in the desk is 

Summary of Contents for jester 24

Page 1: ...OPERATING MANUAL including ...

Page 2: ... to comply with the limits for a Class A digital device pursuant to part 15 of the FCC rules These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual may cause harmful i...

Page 3: ...plays 6 Turning on the Desk 7 Numeric Entry 7 Preset Mode 8 Two Preset Operation 9 Wide Mode 11 Program Mode 13 Scene Memories 16 Chase Memories 20 Run Mode 24 Fixture Control 31 DMX Input 37 Setup Mode 40 MIDI Control 51 Other Features 53 Online Help 53 Software Updates 53 Glossary A to Z of the JesterML 54 Technical Specification 69 Index 71 ...

Page 4: ...ctions on the SETUP functions and the technical specification of the desk This manual refers to all three desks in the JesterML range as simply JesterML Almost all of the operational details are common to the three desks the bigger desks simply have additional channel submaster faders and buttons Where specific differences exist between the desks these will be noted in the text It is worth noting ...

Page 5: ...ll as colour beamshape and position palettes Memories and Submasters can be recorded as scenes or sequences chases Crossfade times and chase speed direction and attack can be adjusted as required The JesterML can control 48 generic dimmer control channels plus 30 intelligent fixtures moving lights Regardless which particular JesterML desk you are using all 48 dimmer channels can be controlled by c...

Page 6: ...e left of the button show the current operating mode SETUP PRESET PROGRAM RUN GRAND MASTER The GRAND MASTER fader is used for overall control of the maximum output levels from all brightness channels of the desk BLACKOUT The BLACKOUT button makes all the brightness channels output zero Pressing the BLACKOUT button toggles between Blackout all channels at zero and normal desk outputs The LED in the...

Page 7: ...d Although the monitor is optional you will find the desk easier to use with a monitor attached 2 Connect the power supply to the desk and switch it on at the mains 3 Ensure that Blackout is not active the red LED in the Blackout button is off 4 Set the A MASTER and B MASTER faders to zero 5 Set the GRAND MASTER fader to full Numeric Entry Numeric fields can be completed by using the Multi Functio...

Page 8: ...channels is under the control of the GRAND MASTER PRESETS A AND B In two preset mode the PRESET A and PRESET B faders both control the same set of channels In single preset mode wide mode the PRESET A faders control the first half of the channels and the PRESET B faders control the second half of the channels CHANNEL FLASH BUTTONS Each fader has a CHANNEL FLASH button which is used to flash indivi...

Page 9: ... levels of the desk changing 3 Set the B MASTER to full The scene set up on PRESET B is output live mixed with the scene on PRESET A 4 To remove the scene on PRESET A bring the A MASTER to zero Manual Fading between Scenes 1 Ensure that the fade time press SPECIAL and use the middle wheel is set to Snap 2 Set up a scene using the PRESET A faders 3 Set the A MASTER to full and the B MASTER to zero ...

Page 10: ...fade to the scene on PRESET A quickly move the A MASTER to full and the B MASTER to zero The scene on PRESET A will fade in and the scene on PRESET B will fade out in the set fade time The STORE button will blink yellow while the dipless crossfade is taking place Flashing Channels Two Preset Mode 1 Ensure that the Flash function is active this is set using the Multi Function Keys when SPECIAL is s...

Page 11: ...he Main LCD will indicate this A FADERS B STORED The temporarily stored scene will be cleared Storing and Cross Fading Scenes 1 Set the A MASTER and GRAND MASTER to full and the B MASTER to zero Press SPECIAL and set the fade time to Snap using the middle wheel 2 Ensure that the Main LCD indicates A FADERS B STORED if there is no indication on the Main LCD you re not in Wide mode and if the Main L...

Page 12: ...ected 2 Press and hold an individual CHANNEL FLASH button The buttons below the PRESET A faders control the first half of the channels those below the PRESET B faders control the second half of the channels The corresponding channel is then added to the scene at the level set on the GRAND MASTER Dependant on the flash mode the other channels may or may not be affected see below 3 Release the CHANN...

Page 13: ...and Chases can also be recorded onto Submaster faders These faders allow you to fade in scenes or chases on a single fader whilst in Run mode Pressing a Channel Flash button whilst in Program Mode allows you to select the required submaster for programming Submasters can also be selected by pressing PAGE B and then using the Multi Function Keys The JesterML has 20 pages of 24 submasters totalling ...

Page 14: ... Main LCD The Main LCD indicates the selected memory submaster or palette number and the current step number if applicable An asterix after the number indicates that the item is unprogrammed whilst a plus indicates the memory or submaster includes captured DMX data from the DMX in port DMX Input data is not recorded into palettes MONITOR The monitor displays the selected memory or submaster with a...

Page 15: ...ons or PAGE B then Multi Function Keys Palette COLOUR BEAMSHAPE or POSITION then Multi Function Keys then press PROGRAM GO to store to the new location Again the LED will go out as the desk is no longer in edit mode This provides a Copy function The EDIT button also works in RUN Mode so that quick edits can be made to the selected memory submaster with the desk returning automatically to RUN Mode ...

Page 16: ... memory number An unprogrammed memory is always a scene memory but can be converted to a chase easily The up or down cursor buttons are used to select the required memory number to program Scene Memories Programming a New Scene Memory 1 Set up the desk for programming as described above 2 Use the up or down cursor buttons to select an unprogrammed memory 3 Use the fixture controls and PRESET fader...

Page 17: ...o set the required look If a channel is higher than the current fader level push the fader up to grab the level then pull it down to the required level Channel levels are displayed at the bottom of the monitor output 5 To save the edits back to the original memory press the EDIT button again The outputs remain unaltered 6 To save the edits to a different location select that location using Memory ...

Page 18: ...d look To gain control of a channel you will need to push the fader up above the level of the channel in the scene to grab the channel then move it to its new value 3 Once you have made all the required edits press the PROGRAM GO button The Main LCD and monitor will ask you to confirm whether you d like to overwrite the memory or make the memory into a chase Select Overwrite and press ENTER NOTES ...

Page 19: ...he programmed palette you wish to clear If you don t want the palette to be played when it is selected first ensure that no fixtures are selected 2 Hold the CLEAR button for 1 second The palette will be cleared and the asterix will appear next to the palette number in the Main LCD to indicate that the palette is now unprogrammed ...

Page 20: ...steps 5 and 6 until all steps in the Chase have been programmed 8 Press the left cursor button to move away from the Step field and back to the memory submaster number 9 Press EDIT and the chase will start to run sequentially Ensure CHASES is selected and adjust the speed by using the middle wheel If required you can also adjust the following using the Multi Function Keys Direction Forwards Backwa...

Page 21: ...lable The Main LCD shows the memory number with an asterix indicating that it is unprogrammed 3 Use the fixture controls and PRESET faders to set the required output levels for the new step The output will appear live 4 Press the PROGRAM GO button to save the output levels and fade time s into the new memory The asterix disappears from the Main LCD and the next memory is selected Inserting a Step ...

Page 22: ... added a step between steps 4 and 5 the new step becomes step 5 and the original steps 5 10 become steps 6 11 Any steps in a Chase after a deleted step will be renumbered accordingly For example if you start with a 10 step Chase and delete step 5 original steps 6 10 become steps 5 9 Inserting Steps The INSERT button can only insert a step after the current step If you wish to insert a step before ...

Page 23: ...atched to the Preset Faders are mixed highest takes precedence Channels which are patched to the Fixtures are ignored for this reason it is recommended that when using as a backup console that no fixtures are patched When a memory or submaster is recorded with a DMX input present the memory or submaster will store all 512 channels including any unpatched channels The memory or submaster will show ...

Page 24: ...t or second half of the channels depending on the PAGE A setting The PRESET B faders control submasters CHANNEL FLASH BUTTONS The PRESET A flash buttons are used to flash the first or second half of the channels depending on the PAGE A setting The PRESET B flash buttons are used to flash the corresponding submaster depending on the current page By pressing PAGE B the Multi Function Keys can also b...

Page 25: ...ptions are adjusted then only the selected chase is adjusted PROGRAM GO The PROGRAM GO button is used to initiate a crossfade between the memory currently being output and the next memory as indicated by the Main LCD Pressing the PROGRAM GO button automatically increments the memory number in the Main LCD and the selection on the monitor Pressing PROGRAM GO with SHIFT held down acts as a PAUSE but...

Page 26: ...ows the current memory number in the left hand side of the display C This is also shown on the monitor highlighted with a green bar Outputting a Programmed Memory The cursor up or down buttons are used to select the next memory to be output The PROGRAM GO button is used in Run Mode as the GO button which will initiate a dipless crossfade between the current memory and the next memory The Main LCD ...

Page 27: ...iggered when the submaster is raised above 5 The submasters can also be flashed using the Flash Mode set under SPECIAL The desk has 20 pages of 24 submasters The faders available on each page are JesterML JesterML24 JesterML48 See DMX Input Wing Width in SETUP 1 12 1 24 Press PAGE B to put the Multi Function Keys into Submasters mode and select the current page Both LEDs next to the PAGE B button ...

Page 28: ...ttons to select a chase memory to be output 2 Press the PROGRAM GO button to initiate a crossfade to the selected memory The transition between the current memory and the selected memory depends on the programmed fade time s You can alter the fade time s of the next memory by pressing SPECIAL and adjusting with the wheels 3 When a Chase memory is being output the rate of advance speed transition b...

Page 29: ... used to increment extra steps 1 Connect a suitable music source to the audio input on the desk You may find it useful to use a graphic equaliser in line with the audio signal to optimise the response for the particular music source being used 2 Ensure that the sound function is active See the Setup section of this manual for more information on activating the sound function 3 To use only the soun...

Page 30: ...ng the memory Select the memory you wish to preview by using the cursor up or down buttons The Preview field above the Outputs field displays the preset channel levels in the selected memory On the monitor the number of channels shown in the Outputs and Preview fields is as follows JesterML JesterML24 JesterML48 No preset channels patched Not shown 24 48 Any channels from 1 24 patched 24 24 48 Any...

Page 31: ...et the selected fixtures to open their shutters etc Select the attribute required by pressing the relevant button and then adjust the parameters required using the three wheels The exact parameters displayed will depend upon the fixtures you have patched see the chapter on Setup for information on assigning and patching fixtures For fixtures with more than 3 Colour Beamshape or Position parameters...

Page 32: ...The current edit mode is indicated on the left hand side of the LCD above the wheels ABS for absolute and REL for relative If SHIFT is held down then a Shifted Wheel Edit Mode is used The type of Shifted Wheel Edit Mode selected is indicated on the left hand side of the LCD above the wheels ABS Absolute REL Relative FANF Fan First the lowest numbered fixture is locked and higher numbered fixtures ...

Page 33: ...aster can be programmed as normal Palettes When programming with moving lights it is often preferable to program Palettes as building blocks for your show A Palette is a small memory which contains information about how to create a particular aspect of the show for example the colour Red or the position Downstage Centre On the JesterML there are 30 each of Colour Beamshape and Position palettes st...

Page 34: ...8 Size X The horizontal movement element of the effect specifies the amount of the channel to use 0 100 Size Y The vertical movement element of the effect specifies the amount of the channel to use 0 100 Speed How fast the effect runs Offset Where in time in the effect the selected fixture starts 0 100 Rotation Allows you to rotate an effect 0 360 To start a basic effect set the Size X and Size Y ...

Page 35: ...tes may contain commonly used gobo rotation speeds Because both of these control parameters would normally be in the Beamshape attribute you need to ensure that only the desired parameters are tagged when each palette is recorded Untagged parameters are not recorded Tagging is different to fixture selection and it is important to understand the distinctions between the two Tagging is indicated by ...

Page 36: ... LCD above the Multi Function Keys indicates that the tag state for the fixtures has changed NOTES 16 bit parameters The Most Significant Byte MSB and Least Significant Byte LSB of 16 bit parameters are tagged or untagged together It is not possible to tag or untag the MSB separately from the LSB ...

Page 37: ...LTP channels grabbed from the DMX input in this case to avoid wasting storage space Run Mode The top bank of faders is paged by the Page A button and levels are subject to the A Master fader The bottom bank of faders is paged by the Page B button and controls submasters The Wing Width setting tells the JesterML where the split is between the top and bottom banks of faders on the desk wing connecte...

Page 38: ...couple of seconds if in Run Mode or Program Mode Set all the preset faders to zero the A Master to full and the B Master to zero Raise the Grand Master to full and ensure that Blackout is not active Set the fade time and speed pots to Manual click off Press the Page B button so that 25 48 is selected and the STORE button lights up orange Make sure that the A FADERS B STORED LED is lit if not press...

Page 39: ...f not press the STORE button so that it is Move the channel faders on the Jester24 48 to fade the channels up and down The results can be seen on your dimmers and on the monitor screen connected to the JesterML When programming all operations are performed on the JesterML Only the preset faders are used on the Jester24 48 Saving Shows All show data is recorded on the JesterML and so shows should b...

Page 40: ... select Save Show and press ENTER 4 Give the file an appropriate name using the Multi Function Keys and press ENTER You can also use the cursor up and down buttons to select a file already on the memory stick to overwrite All the show data including fixture assignment DMX patch palettes memories submasters and setup options are saved onto the memory stick 5 Once complete you can move to select OK ...

Page 41: ...el may be patched to up to 10 different DMX addresses For example preset channel 1 could be patched to DMX addresses 1 101 201 A preset channel may also be unpatched such that it is no longer patched to any DMX addresses Each DMX channel can only have one preset channel or fixture channel assigned to it The desk will not allow preset or preset channels to be patched where they would overlap other ...

Page 42: ...plicate DMX address will be removed from the list Patching Multi Part Fixtures Multi part fixtures are fixtures which have more than one DMX Address for example a Lamp Scroller fixture The parts of the fixture are patched separately in the same way as that described above for normal fixtures When a multi part fixture is selected with the Multi Function Keys the first part is selected and this is i...

Page 43: ...pes from 125 manufacturers This library is regularly added to and updates are available from the Zero 88 website If the fixture you want to use cannot be found on the desk you can create the personality information for it using the Fixture Type Editor utility supplied on the CD with the desk a Windows PC and a USB Memory Stick are required This is also available from the Zero 88 website together w...

Page 44: ...anually tagged untag them Additional options allow you to define how the tagging is treated for each attribute By switching the desk into Full mode everything is recorded and tagging is not used however this results in less flexibility particularly for Palettes and Submasters To change these options use the cursor buttons to select Record Options and press ENTER The Mode setting allows you to choo...

Page 45: ...position is All Note that movement effects are always tagged or untagged in their entirety it is not possible to separately tag or untag individual control parameters of a movement effect To leave the Record Options menu press the down cursor button until OK is selected and press ENTER If you have changed the recording Mode then the desk will need to process all recorded data to ensure channels ar...

Page 46: ...o the Setup menu If the desk is locked then you will be prompted to enter the 4 digit unlock code using the Multi Function Keys If this is entered correctly then the desk will be unlocked and you will be returned to the Setup menu Changes to the recorded data can now be made as normal If you forget the lock code for your JesterML please contact Zero 88 Technical Support for assistance and have the...

Page 47: ...he file and unzip it to the root directory on a USB Memory Stick The USB Memory Stick must contain the IFT file the JesterML is not able to unzip a ZIP file itself nor navigate subdirectories Plug the USB Memory Stick into the desk then use the cursor buttons to select Update Library and press ENTER Now choose the correct IFT file using the up and down cursor buttons With OK selected press ENTER a...

Page 48: ...MIDI input can be configured in Setup Select the MIDI Setup menu option and press ENTER The Main LCD Monitor display three settings Enabled Disabled This option specifies whether the MIDI input is enabled Select this option using the cursor buttons press ENTER and use the up down cursor buttons to enable or disable MIDI Press ENTER when done Note that due to internal resource limitations a USB Key...

Page 49: ...t menus you can configure the brightness and contrast of the LCDs Use the cursor buttons to navigate to the required menu option and press ENTER Selecting the numeric values allows you to raise and lower them using the cursor buttons or type them using the Multi Function Keys The default settings can be restored by pressing ENTER whilst selecting Default If the LCD Backlight or Contrast have been ...

Page 50: ...s Pressing a button will display it s name on the Main LCD optionally toggle nearby LEDs and optionally display the level of a nearby fader The 7 segment displays will show a count pattern Wheel levels will be displayed on the wheel LCD The DMX Input and Output ports will be tested this test may fail if a DMX Input source is present Shaded colour bar patterns are displayed on the monitor output MI...

Page 51: ...ments Some of the concepts involved are important to understand before starting to program the desk to respond in a particular way to MIDI commands Communication MIDI is a means of two way communication between musical instruments Transmit and Receive Channels MIDI has separate Transmit and Receive channels numbered 1 to 16 By setting Receive to a particular channel only the signals that are wante...

Page 52: ...e occasional Program Change signal if the voice is changed MIDI and the JesterML The JesterML is designed only to receive MIDI information It cannot transmit MIDI information to another device although a THRU port is provided to allow daisy chaining MIDI Received In Preset mode The first note of any octave will drive channel 1 the second note of any octave will drive channel 2 and so on The Receiv...

Page 53: ...erML first download the file from the Zero 88 website and unzip it to the root directory on a USB Memory Stick The USB Memory Stick must contain the JOS file the JesterML is not able to unzip a ZIP file itself nor navigate subdirectories Next boot the JesterML with the memory stick in the USB port and with the left and right cursor buttons held down The update will begin after a few seconds and yo...

Page 54: ...group of fixture parameters These are Brightness on the FIXTURES button Colour Beamshape and Position Audio In See Sound2Light Auto Reverse See Bounce B Master The master fader which controls the levels of the channels on Preset B Backlight The level of the light behind the LCDs Also a term for a light pointing downstage often used to create a halo effect on someone s shoulders Backward Running a ...

Page 55: ...2 24 or 48 channels The JesterML can control 48 channels although a Wing may be required to get access to all of these Chase A chase is a series of states which are played back automatically in a loop On the JesterML a chase can be recorded as a memory in the stack or onto a submaster Modifiers such as direction speed and attack are available for chases Chases are commonly used for disco type effe...

Page 56: ...u to navigate around the Main LCD and monitor and to adjust things DBO See Blackout Demux A device which splits a DMX signal into analogue control signals for use with older generation dimmers Desk A commonly used name for the lighting control equipment Also sometimes known as board or console Dimmer A device which takes a control signal and turns it into a dimmed mains voltage for controlling the...

Page 57: ...ate An additional DMX address given to a channel or a fixture Edit This button loads the selected item for editing and it will then appear on the outputs The LED in the button is then lit Pressing the button again will save the changes Alternatively select a new location using the cursor buttons and press the PROGRAM button to save the new look there instead Effect See Movement Effect Ellipse One ...

Page 58: ...ameter or combination of parameters for example a MAC 500 or a Parcan The JesterML can control up to 30 fixtures Fixture Library This is stored on the desk and contains the Fixture Personality information for many different fixtures from many manufacturers It may be updated in Setup with a new version downloaded from the Zero 88 website Fixture Personality Profile The information needed by the Jes...

Page 59: ...of the desk see Record Options in SETUP In this mode all dimmers and all fixture parameters are always recorded into memories and submasters Go A function of the PROGRAM GO button This triggers a fade between one cue and the next over a pre defined time Grab The ability to push a fader up or down to grab the level of the channel before gaining control of it The function of the JesterML when a DMX ...

Page 60: ...d a memory between two scenes or to add another step to a chase Intensity How bright a light is Also known as Brightness or Dimmer On the JesterML fixture intensities are controlled by the wheels when FIXTURES is selected Isolated The DMX512 A input port on the back of the JesterML is opto isolated Conversely the DMX512 A output port on the back of the JesterML is not isolated This is the preferre...

Page 61: ...he facility on the JesterML which allows you to stop the memories and submasters being altered LTP Latest Takes Precedence The mixing law used for fixture colour beamshape and position channels and grabbed DMX input This means that activating a memory submaster or palette will take control of programmed LTP channels regardless of the previous level Memory A block of storage data containing informa...

Page 62: ...scroller itself or on the scroller control unit MSD Mass Storage Device See Flashdisk Mode The button which defines which mode the JesterML is in Modifiers The options available within a chase Attack Direction and Speed Non Isolated The DMX512 A output port on the back of the JesterML is not isolated Conversely the DMX512 A input port on the back of the JesterML is opto isolated This is the prefer...

Page 63: ...ion palettes in each new venue only the position palettes would need to be updated and then any memories or submasters which referenced them would automatically take the updated position Pan The left right movement parameter of a fixture c f Tilt Can be automatically controlled with a Movement Effect Parameter An individual function within a fixture controlled by one or more DMX channels e g Dimme...

Page 64: ...n the PROGRAM GO button functions as a Store button Primary Fixture The LCD above the wheels can only show the output values for one fixture at a time This fixture is called the primary fixture It is indicated by the LED in it s selection button flashing when FIXTURES is selected Program A mode of the JesterML and also a function of the PROGRAM GO button Both refer to storing a scene or chase as e...

Page 65: ...n The angle in degrees which a Movement Effect is turned from it s normal orientation The rotation of a Movement Effect is controlled by the wheels when the appropriate POSITION wheel group is selected for a fixture with Pan Tilt Run The mode of the JesterML used to activate sequential playback of cues and submaster access In Run mode the PROGRAM GO button is GREEN and activates a crossfade to the...

Page 66: ...he lights in time to the beat Special Button This turns the Multi Function Keys and Wheels into controls for fades In RUN Mode the Flash Mode setting is also here Speed Chase speed is controlled by the wheels when CHASES is selected Movement Effect speed is controlled by the wheels when the appropriate POSITION wheel group is selected for a fixture with Pan Tilt Stack See Playback Start Address Fi...

Page 67: ...ow quickly the memory will run Topset The ability to set a top level for a channel This is generally set on the dimmer itself The JesterML does not allow you to set a top level for a channel Tri Triangle one of a number of Movement Effects available on the JesterML for fixtures with Pan Tilt The Movement Effect is selected using the wheels when the appropriate POSITION wheel group is selected Upda...

Page 68: ...L desk which does not have any local channel submaster faders www zero88 com The address of the Zero88 website and support forum X fade Another name for Crossfade A smooth fade from one scene to another with pre defined up and down fade times XLR The connector range used for the DMX512 A input DMX512 A output and Power connectors on the back of the JesterML There are various different XLR connecto...

Page 69: ...ctor Audio In Tip Left Ring Right Sleeve Ground The desk has an audio port on the rear panel in the form of a stereo inch jack sockets This is used for the Sound Input functions on the desk Remote Input A jack connector provides a remote switch Short tip to sleeve to simulate a button push MIDI MIDI Input MIDI Thru Pin 1 Not Used Pin 1 Not Used Pin 2 Not Used Pin 2 Signal Ground Pin 3 Not Used Pin...

Page 70: ...o known as Flash Disks or Mass Storage Devices These can be connected via the USB port Video Output 15 pin D connector VGA text output VGA is non interlaced 80x50 visible characters 640x400 visible pixels 800x449 total pixels 31 5kHz line rate 70Hz frame rate negative H sync positive V sync 64 colours 25 175MHz dot clock DMX512 A Input Pin 1 Isolated Ground Pin 2 Signal Pin 3 Signal Pin 4 Not Used...

Page 71: ...ixtures Multiple 31 Flash 9 11 Glossary 53 Grand Master 5 Help Language 48 Online Help 52 Home 32 HTP 26 Insert Button 28 Memories 20 Step 20 Steps 21 LCD 13 48 Load 39 Lock Unlock 45 Low Memory 12 LTP 26 34 Memories Inserting 20 Naming 19 Memory Master 23 Recovery 46 Stick 69 MIDI 50 68 Setup 47 Mode 5 Name 19 Output Chase 27 Memory 25 Overwrite 17 Scene 16 Step 21 Submaster 16 Palettes 12 32 Del...

Page 72: ...n Mode 33 Run Mode 23 Save 39 Scene 12 15 Memory 15 Submaster 15 Setup 30 Shift 20 Solo 9 Sound Input 28 47 48 68 Speed 19 24 Step Inserting 20 Submaster 12 26 Submasters Naming 19 Tag 30 34 Untag 34 Tagging 13 Update Fixture Lib 46 Software 52 USB 69 VGA 69 Wide Mode 7 10 Wing 36 ...

Page 73: ...3 of 73 For news views and the latest software visit our website at www zero88 com Zero 88 Usk House Llantarnam Park Cwmbran Gwent NP44 3HD Tel 44 0 1633 838088 Fax 44 0 1633 867880 email sales zero88 com Web www zero88 com ...

Reviews: