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19

Voice Lists

823~826

06 37 ~ 06 3A

Break Point/Offset 2~3

827

1

06 3B

0 ~ 127

DF Resonance

828

1

06 3C

0 ~ 127

Break Point 1

829

1

06 3D

-64 ~ 63

Offset 1

830~833

06 3E ~ 06 41

Break Point/Offset 2~3

834

1

06 42

-64 ~ 63

DF Balance

835

1

06 43

0 ~ 127

EQ Input Gain

836

1

06 44

0 ~ 127

EQ HPF

837

1

06 45

0 ~ 127

Break Point 1

838

1

06 46

-64 ~ 63

Offset 1

839~844

06 47 ~ 06 4C

Break Point/Offset 2~4

845

1

06 4D

0 ~ 127

EQ LPF

846

1

06 4E

0 ~ 127

Break Point 1

847

1

06 4F

-64 ~ 63

Offset 1

848~853

06 50 ~ 06 55

Break Point/Offset 2~4

854

1

06 56

-8 ~ 8

EQ Post EQ Boost

855

1

06 57

0 ~ 48

EQ Band1 Freq

856

1

06 58

0 ~ 127

Q

857

1

06 59

-64 ~ 63

Level

858

1

06 5A

22 ~ 70

EQ Band2 Freq

859~860

06 5B ~ 06 5C

Q and Level

861

1

06 5D

42 ~ 90

EQ Band3 Freq

862~863

06 5E ~ 06 5F

Q and Level

864

1

06 60

64 ~ 112

EQ Band4 Freq

865~866

06 61 ~ 06 62

Q and Level

867

1

06 63

84 ~ 127

EQ Band5 Freq

868~869

06 64 ~ 06 65

Q and Level

870

1

06 66

0 ~ 1

IE on/off

871

1

06 67

0 ~ 127

IE Density

872

1

06 68

0 ~ 127

IE Dispersion

873

1

06 69

0 ~ 16

IE Roughness

874

1

06 6A

0 ~ 127

IE Wet Level

875

1

06 6B

-64 ~ 63

IE Level Balance

876

1

06 6C

0 ~ 1

RSN on/off

877

1

06 6D

0 ~ 127

RSN Input Gain

878~887

2

06 6E ~ 06 77

0 ~ 1023

RSN Delay Time 1~5

888

1

06 78

0 ~ 127

RSN Decay Time

889

1

06 79

0 ~ 127

RSN LPF

890

1

06 7A

-64 ~ 63

RSN Conjunction

891

1

06 7B

0 ~ 16

RSN Diffusion

892

1

06 7C

-16 ~ 16

RSN Phase

893

1

06 7D

0 ~ 127

RSN Wet Level

894

1

06 7E

-64 ~ 63

RSN Level Balance

895

1

06 7F

0 ~ 127

IE&RSN Dry Level

896

1

07 00

-16 ~ 16

Pres EG Attack Rate Offset

897

1

07 01

-16 ~ 16

Pres EG Release Rate Offset

898

1

07 02

0 ~ 16

Pres EG Velocity Sens To

Level

899

1

07 03

0 ~ 16

Pres EG Velocity Sens To

Rate

900~953

07 04 ~ 07 39

reserve

954

1

07 3A

0 ~ 2

Pres EG Mode

955

1

07 3B

0 ~ 16

E&P EG Velocity Sens To

Level

956

1

07 3C

-16 ~ 16

E&P EG Velocity Sens To

Rate

957

1

07 3D

0 ~ 127

E&P EG Hold Time

958

1

07 3E

0 ~ 127

Break Point 1

959

1

07 3F

-64 ~ 63

Offset 1

960~961

07 40 ~ 07 41

Break Point/Offset 2

962

1

07 42

-64 ~ 63

E&P EG Initial Level

963

1

07 43

0 ~ 127

Break Point 1

964

1

07 44

-64 ~ 63

Offset 1

965~966

07 45 ~ 07 46

Break Point/Offset 2

967

1

07 47

0 ~ 127

E&P EG Attack Rate

968

1

07 48

0 ~ 127

Break Point 1

969

1

07 49

-64 ~ 63

Offset 1

970~971

07 4A ~ 07 4B

Break Point/Offset 2

972

1

07 4C

0 ~ 127

E&P EG Attack Level

973

1

07 4D

0 ~ 127

Break Point 1

974

1

07 4E

-64 ~ 63

Offset 1

975~976

07 4F ~ 07 50

Break Point/Offset 2

977

1

07 51

0 ~ 127

E&P EG Decay Rate

978

1

07 52

0 ~ 127

Break Point 1

979

1

07 53

-64 ~ 63

Offset 1

980~981

07 54 ~ 07 55

Break Point/Offset 2

982

1

07 56

0 ~ 64

E&P EG Depth To

Embouchure

983

1

07 57

0 ~ 64

E&P EG Depth To Pitch

984

1

07 58

0 ~ 127

Vibrato Delay Time

985

1

07 59

0 ~ 127

Break Point 1

986

1

07 5A

-64 ~ 63

Offset 1

987~988

07 5B ~ 07 5C

Break Point/Offset 2

989

1

07 5D

0 ~ 127

Vibrato Attack Rate

990

1

07 5E

0 ~ 127

Break Point 1

991

1

07 5F

-64 ~ 63

Offset 1

992~993

07 60 ~ 07 61

Break Point/Offset 2

994

1

07 62

0 ~ 127

Vibrato Sustain Level

995

1

07 63

0 ~ 127

Vibrato Depth

996

1

07 64

0 ~ 127

Break Point 1

997

1

07 65

-64 ~ 63

Offset 1

998~999

07 66 ~ 07 67

Break Point/Offset 2

1000

1

07 68

0 ~ 127

Vibrato Depth To Embouchure

1001

1

07 69

0 ~ 127

Vibrato Depth To Pitch

1002

2

07 6A

-127 ~ 127

Vibrato Offset

1004

1

07 6C

0 ~ 127

Vibrato Speed

1005

1

07 6D

0 ~ 127

Break Point 1

1006

1

07 6E

-64 ~ 63

Offset 1

1007~1008

07 6F ~ 07 70

Break Point/Offset 2

1009

1

07 71

0 ~ 16

Vibrato Speed Shift

1010

1

07 72

0 ~ 10

Vibrato Randomness

1011

1

07 73

0 ~ 127

Growl Depth To Pressure

1012

1

07 74

0 ~ 127

Growl Depth To B.Noise

1013

2

07 75

-127 ~ 127

Growl Offset

1015

1

07 77

0 ~ 127

Growl Speed

1016

1

07 78

0 ~ 127

Break Point 1

1017

1

07 79

-64 ~ 63

Offset 1

1018~1019

07 7A ~ 07 7B

Break Point/Offset 2

1020

1

07 7C

0 ~ 10

Growl Randomns

1021

1

07 7D

0 ~ 16

Growl Speed Shift

1022

1

07 7E

0 ~ 1

Growl Vibrato Sync

1023

1

07 7F

0 ~ 16

A&F EG Velocity Sens To

Level

1024

1

08 00

0 ~ 16

A&F EG Velocity Sens To

Rate

1025

1

08 01

0 ~ 127

A&F EG Attack Rate 1

1026

1

08 02

0 ~ 127

Break Point 1

1027

1

08 03

-64 ~ 63

Offset 1

1028~1029

08 04 ~ 08 05

Break Point/Offset 2

1030

1

08 06

0 ~ 127

A&F EG Attack Level 1

1031~1034

08 07 ~ 08 0A

Break Point/Offset 1~2

1035

1

08 0B

0 ~ 127

A&F EG Attack Rate 2

1036~1039

08 0C ~ 08 0F

Break Point/Offset 1~2

1040

1

08 10

0 ~ 127

A&F EG Decay Rate

1041~1044

08 11 ~ 08 14

Break Point/Offset 1~2

1045

1

08 15

0 ~ 127

A&F EG Sustain Level

1046~1049

08 16 ~ 08 19

Break Point/Offset 1~2

1050

1

08 1A

0 ~ 127

A&F EG Release Rate

1051~1054

08 1B ~ 08 1E

Break Point/Offset 1~2

1055

1

08 1F

0 ~ 127

A&F EG Depth To Amplitude

1056

2

08 20

-127 ~ 127

A&F EG Depth To Filter

1058~1479

08 22 ~ 0B 47

reserve

MIDI Data Format

Summary of Contents for VL

Page 1: ...ersion 2 Voices 2 VL1 VL1 m Version 2 WX Voices 6 VL7 Version 2 Voices 8 VL7 Version 2 WX Voices 10 Additional Version 2 Voices 11 MDI Data Format 12 MIDI Implementation Chart VL1 21 VL1 m 22 VL7 23 V...

Page 2: ...n The sound of the oboe s bigger brother the english horn The range is F2 to about A4 A15 015 MuteCone Simulation of the muted trumpet A16 016 Acid Bass A perfect bass sound for acid basslines Voice n...

Page 3: ...047 Croma Harp A chromatic harmonica simulation C16 048 JungleBass Sliding bass for jungle music Voice number Voice name Voice explanation D01 049 SynthSplit Dual Oscillator synth lead with slow attac...

Page 4: ...zzy tenor sax F03 083 SteamLead Soft lead w hard attack Velocity controls the brigtness of the steam MW2 CC13 brings the sound up an octave and changes the timbre F04 084 Horn A poly mode horn voice F...

Page 5: ...lanation H01 113 Afterwork This voice benefits from extensive use of aftertouch H02 114 Alto Sax Bright alto sax simulation H03 115 Tenor Air Unique tenor lead tone MW2 CC13 controls Embouchure for su...

Page 6: ...d To turn this effect off set the Sustain Lvl parameter in the EDIT E1 ENV VIBRATO parameter page to 0 Voice number Voice name Voice explanation A01 001 Hey Kenny A soprano sax simulation with delayed...

Page 7: ...mely wide range B08 024 HarpSoprn A combination of soprano sax and harp B09 025 WX Trumpet Tonguing can produce sounds ranging from flugelhorn to bright trumpet Try applying gradual upward pitch bend...

Page 8: ...an using lots of throat formant A13 013 Freezing Experiment with all the controllers A14 014 EnglishHrn The sound of the oboe s bigger brother the english horn The range is F2 to about A4 A15 015 Mute...

Page 9: ...range with BC Warm reedy timbre at low pressure MW2 CC13 controls tonguing move towards maximum to soften the tonguing transient Voice number Voice name Voice explanation D01 049 AirSqeezer Simple oct...

Page 10: ...soprano sax simulation with delayed vibrato A02 002 AcoEkoSyn A grass reed type synth voice that takes full advantage of VL technology Take advantage of the light portamento effect A03 003 PanPicol So...

Page 11: ...ersion 2 Voices Additional Version 2 Voices File name ADDITION ALL This file includes some excellent voices that are not in the VL1_VER2 ALL or VL7_VER2 ALL files Most are single element voices so the...

Page 12: ...hanges Program Change data Voice number VL1 1 m 00 7F A01 001 H16 128 VL7 00 3F A01 001 D16 064 40 7F A01 001 D16 064 Reception may not be possible if Memory protect is ON in Bulk Dump Details of Syst...

Page 13: ...etails of System Exclusive Message are given later Active Sensing will be transmitted every 270 msec approximately Keyboards Octave Switch Transpose Note Shift Tone Generator Controllers Local on off...

Page 14: ...1 are ignored as they are sent as 0 s Data for VC is nos 32 139 Common Data Separate table 5 1 nos 0 107 nos 140 1619 Element 1 Data Separate table 5 2 nos 0 1479 nos 1620 3099 Element 2 Data Separate...

Page 15: ...bbbbb b LSB of byte count Byte count is from count 6 to the beginning of check sum 6 01001100 4C ascii L 7 01001101 4D ascii M 8 00100000 20 ascii 9 00100000 20 ascii 10 00111000 38 ascii 8 11 0011000...

Page 16: ...em2 Rand Pitch VL1 1 m only 45 1 00 2D 0 86 Elem1 MicroTuning 46 1 00 2E 0 86 Elem2 MicroTuning VL1 1 m only 47 1 00 2F 0 127 Elem1 Level 48 1 00 30 0 127 Elem2 Level VL1 1 m only 49 1 00 31 64 63 Ele...

Page 17: ...h 13 17 reserve Table 5 1 3 Reverberation no c v name 0 1 0 100 Return 1 1 0 95 Reverb Time 2 1 0 9 High Control 3 1 0 10 Diffusion 4 2 0 405 Initial Delay 6 1 21 12 Treble 7 1 21 12 Bass 8 1 0 3 Feel...

Page 18: ...tion 198 1 01 46 0 127 Break Point 1 199 1 01 47 64 63 Offset 1 200 213 01 48 01 55 Break Point Offset 2 8 214 1 01 56 0 127 Amplitude Level 215 1 01 57 0 127 Break Point 1 216 1 01 58 64 63 Offset 1...

Page 19: ...1 07 4A 07 4B Break Point Offset 2 972 1 07 4C 0 127 E P EG Attack Level 973 1 07 4D 0 127 Break Point 1 974 1 07 4E 64 63 Offset 1 975 976 07 4F 07 50 Break Point Offset 2 977 1 07 51 0 127 E P EG De...

Page 20: ...e Master Tuning of System Parameters can only be performed during reception Transmission will be performed using the 4 4 DX1 Master Tuning Compatibil ity format In addition Device Number Parameter Cha...

Page 21: ......

Page 22: ......

Page 23: ......

Page 24: ...M D G EMI Division Yamaha Corporation 1995 512POCP6 2 01A0 Printed in Japan...

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