© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 42 of 108
© 2010-2015 Eugeny Brychkov
3.5. GRAPHIC2 (G2) and GRAPHIC3 (G3) modes
Characteristics
Pattern size (w*h)
8 dots * 8 dots
Patterns
768 types (256 per
⅓
of the screen)
Screen size (w*h)
32 * 24 patterns (256 * 192 pixels)
Pattern colors
16 colors out of 512 (per screen)
Sprite mode*
Sprite mode 1 (GRAPHIC 2)
Sprite mode 2 (GRAPHIC 3)
VRAM area per screen
16K bytes
* GRAPHIC modes 2 and 3 are identical except for sprite modes
Controls
Pattern font
VRAM pattern generator table
Screen pattern location
VRAM pattern name table
Pattern color codes 1 & 0 Specified in pattern color table for 8-pixel groups
Background color code
Low-order four bits of R#7
Sprites
VRAM sprite attribute table
VRAM sprite pattern table
Mode flags: GRAPHIC2
Bit
M5 (R#0) M4 (R#0) M3 (R#0) M2 (R#1) M1 (R#1)
Value
0 0 1 0 0
Mode flags: GRAPHIC3
Bit
M5 (R#0) M4 (R#0) M3 (R#0) M2 (R#1) M1 (R#1)
Value
0 1 0 0 0
MSX system default values
BASIC
SCREEN
number
Pattern
generator
Pattern
layout
Pattern
colors
Sprite
patterns
Sprite
attributes
Sprite
colors
G2: 2
01B00 …
01B7Fh
---
G3: 4
00000h …
017FFh
01800h …
01AFFh
02000h …
037FFh
03800h …
03FFFh
01E00 …
01E7Fh
01C00h …
01DFFh