© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 57 of 108
© 2010-2015 Eugeny Brychkov
3.8.2. Color register settings
You can set color of the margin of the screen (backdrop color) specifying BD3…BD0
bits in register R#7. Note that bits TC3…TC0 of R#7 are ignored.
3.8.3. Sprite settings
Set the start address of the sprite attribute table in registers R#5 and R#11; set start
address of the sprite pattern generator table in register R#6. For details about sprites
please refer to section “Sprite mode 2”
MSB
7 6 5 4 3 2 1 0
LSB
R#5
A14 A13 A12 A11 A10 1 1 1
Sprite attribute
table low
R#11
0 0 0 0 0 0 A16
A15
Sprite attribute
table high
R#6
0 0 A16 A15 A14 A13 A12 A11
Sprite pattern
generator table