© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 47 of 108
© 2010-2015 Eugeny Brychkov
3.6. GRAPHIC4 (G4) mode
Characteristics
Bit-mapped Graphics mode
Screen size (w*h)
256 * 192 pixels if LN bit of R#9 set to 0
256 * 212 pixels if LN bit of R#9 set to 1
Pattern colors
16 colors out of 512 (per screen)
Sprite mode
Sprite mode 2
VRAM area per screen
32K bytes
Controls
Graphics
VRAM pattern name table
Background color code
Low-order four bits of R#7
Sprites
VRAM sprite attribute table
VRAM sprite pattern table
Mode flags
Bit
M5 (R#0) M4 (R#0) M3 (R#0) M2 (R#1) M1 (R#1)
Value
0 1 1 0 0
MSX system default values
BASIC SCREEN
number
Pattern layout
(bitmap)
Sprite patterns
Sprite
attributes
Sprite colors
5
00000h … 069FFh
07800h …
07FFFh
07600 …
0767Fh
07400h …
075FFh