3.6.3. Sprite settings
Set the start address of the sprite attribute table in registers R#5 and R#11; set start
address of the sprite pattern generator table in register R#6. For details about sprites
please refer to section “Sprite mode 2”
MSB
7 6 5 4 3 2 1 0
LSB
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R#5
A14 A13 A12 A11 A10 1 1 1
Sprite attribute
table low
R#11
0 0 0 0 0 0 A16
A15
Sprite attribute
table high
R#6
0 0 A16 A15 A14 A13 A12 A11
Sprite pattern
generator table
3.6.4. Example of VRAM allocation for GRAPHIC4 mode
00000h
Pattern name
table
07000h
Sprite
pattern
table
07800h
Sprite color
table
Maximum of 4 pages may be allocated in the same manner
if VDP has 128K bytes attached to it.
02000h
04000h
192 lines
06000h
212 lines
06A00h
07000h
08000h
1FFFFh
07A00h
Sprite
attribute
table
07A80h