PM5D / PM5D-RH Quick Start Guide Part 1
20
Internal effects engines.
There are eight internal effects engines; each works like a stereo in/out SPX type multi-effects unit. All the units have
the same power and come loaded with Yamaha’s best REV-X reverb algorithms in library locations 46, 47 and 48. The
DSP of the effects engines can also be given up to run a Yamaha Add-On Effect package such as “Master Strip” or
“OpenDeck.”
Patching internal effects;
Effects patching can be done through the INPUT and
OUTPUT PATCH menus seen already or they can
be assigned directly from the EFFECT ASSIGN tab.
DISPLAY ACCESS > EFFECT > EFFECT ASSIGN
page.
Click the cursor on the input or output boxes and use
the large [DATA] encoder to choose the correct source.
Press the [ENTER] key to confirm and then move to the
next box.
When patching a mono send to a stereo effect;
It is only necessary to send to the left side of the effect. The effect recognizes this and sends equally to both sides. If you
connect the same mix to both sides the input level will be doubled.
To change the parameters of an effect
from the default;
Click with the mouse or move the cursor over the
picture image and press the [ENTER] key. This takes
you to the EFFECT PARAM tab for that effect.
From here use the cursor and [DATA] encoder to edit
parameters or click on the [LIBRARY] button in the
top right to choose a different effect. You can store your
own effects settings in the library too.
Both the effect parameters and effect type are controlled by scene recall. The memory is stored with the parameters of
scene memory. “THE EXAMPLES” engineer also stores the singer’s favorite effect settings in the FX library for recall
and for loading into other consoles.