PM5D / PM5D-RH Quick Start Guide Part 1
11
Storing / recalling and saving / loading on PM5D.
PM5D can store up to 500 user scene memories (like snapshots on other consoles) and recall these scenes, together with
other data, from the console or session fi le. PM5D can only hold one session fi le internally, but other sessions can be
saved and loaded via PCMCIA cards or through an on line connection with Studio Manager. Sessions can be merged
using ADVANCED save / load procedures.
Saving and storing; what’s the difference;
Note the use of words on the console:
STORE
is for storing scene memory within the console; (BASIC)
SAVE
is for
saving to the PCMCIA card.
ADVANCED SAVE
is saving to a PCMCIA card but with new library number locations.
RECALL
is for scenes,
LOAD
is for sessions and libraries. There is more information about saving and loading in part
2 of the guide.
Store a scene;
Use the console SCENE MEMORY panel to store scenes; use arrow keys to choose a location and press the [STORE]
key to store.
The SCENE STORE pop-up appears;
Type a scene name using a computer keyboard (connection point under the arm-
rest), then press the [ENTER] key to store. Or click on the screen keyboard and the
[STORE] button with the track pad. Confi rm with the [OK] button.
Scene storing short cuts and tips;
1) To speed up the scene storing process, disable the [STORE CONFIRMATION] in the PREFERENCE 1 tab of
UTILITY menu.
2) To speed up even more, enable [AUTO STORE] in the same preference section. This does not actually auto store,
but means a double click of the [STORE] key stores without renaming etc.
3) When storing a scene, the PATCH and HA LIBRARY data are stored automatically if a change has been made.
In the SCENE STORE pop-up, there is an option to [OVERWRITE] the current libraries (useful when working
towards one fi nal patch and HA setting) or [NEW] useful when each scene has its own patch and HA settings...
but be aware that there are less patch and HA memory positions than there are scenes.