101
(6) Some Voice Editing Examples
The following examples illustrate some specific uses of the Voice Edit
controls. Make the changes as described in the examples, then go on to
explore some other voices on your own, making changes as you like.
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Ex. 1: Emphasizing the attack of the "Banjo" voice
This voice is composed mainly of the AWM sampled sound, with
the other Operators providing the noise attack sound, simulating the
picking of the string.
Try changing the sound of the attack by increasing the Output Level
(OL) of Operator 1.
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Ex.2: Adding "bite" to the "Jazz Organ1" voice (ORGAN Voice Menu)
Operator 1 provides the 16' footage sound, Operator 2 the 8', and
Operator 3 the 5-1/3'.
You can make the sound warmer by decreasing the Output Level of
Operator 2. Increasing the Output Level of Operator 3 makes for a
rougher edge or more "bite" in the organ sound.
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Ex.3: Adding a "Piccolo" sound to the "Glocken." voice
This example shows how the AWM Operator can be used to add
another instrument sound to an existing voice. The glockenspiel
sound is provided by the FM Operators.
In this case, a piccolo sound has been specially programmed with
the AWM Operator, but cannot be heard since the output has been
set to 0. By increasing the Output Level of the AWM Operator, the
piccolo sound is added to the glockenspiel voice.
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Ex.4: Changing the "Trumpet5" voice to a funny trumpet
Not all the Operators are used to create a voice. Replace the
active Operators with the inactive Operator.
You can get a funny trumpet by decreasing the OL of the
Operators 1 and 3 to 0 and increasing the OL of the AWM to
the maximum.
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Ex.5: Creating an electronic piano sounds suitable to use as the
backings for the ballad from "E.Piano1".
Increasing the OL of the AWM from 0 to 124 to layer the AWM
sounds to the FM sounds.
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Ex.6: Changing the "Jazz Org.1" to "tap-dance" sounds.
Raising the resonance to create a pronounced sound.
You can get a "tap-dance" sounds by decreasing the OL of the
Operators 1, 2 and 3 to 0, and increasing both the OL and RES.
of the AWM to the maximum.
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Ex.7: Turning the "Timp.Roll" to a spacious SFX.
Changing the AWM Operators to make the initial and after
touch sensitive.
Setting the C-OFF parameter to -20 and the RES. to the
maximum.
N O T E :
Try the tap-dance rhythm on the Lower
keyboard (effective range is lower and
middle).
Summary of Contents for Electone EL-87
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