66250675-EN - V1.0 - 05/09/17
17
4000 Series Vandal Resistant GSM Audio Intercom with Proximity Facility
4000 Series Vandal Resistant GSM - Technical Manual
ART. VR4KCLM-1 PROGRAMMING GUIDE
Initial Programming
All programming is carried out using the keypad. The programming menu is protected by an engineer’s code. The factory default
engineer’s code is ‘111111’ (6x1). This code can be changed to any 4 to 6 digit engineer’s code during the programming, but must
be different to the access codes used to gain entry. Follow the flow chart below to setup the access codes:
Technical Information
The red LED will illuminate to acknowledge the Art.VR4KCLM-1 is in programming
mode. If the red LED does not illuminate check the engineer’s code is correct. If
the engineer’s code has been changed from the factory default and you do not
know what it is then follow the factory default procedure on page 18.
Enter a new engineer’s code
or enter the same engineer’s
code again.
Then press
ENTER.
Enter the access code
for relay 1.
Then press
ENTER.
Enter a two digit relay 1 time
from 00 - 99 seconds.
Then press
ENTER.
Enter the default engineer’s
code ‘111111’.
Then press
ENTER.
More codes?
Enter a two digit relay 2
time from 00 - 99 seconds.
Then press
ENTER.
SYSTEM READY
TO USE
Enter the access code
for relay 2.
Then press
ENTER.
YES
NO
This new engineer’s code can be from 4 – 8 digits long and will not activate the
relays. It can only be used to enter programming mode. Please note that this new
engineer’s code will be needed to re-program the Art.VR4KCLM-1 relay codes in
the future.
This access code will be used to open the door/gate for relay 1. The code can be
from 4 – 8 digits long and must be different from the engineer’s code.
This is the time that relay 1 will activate for. It is a two digit number, for example
if relay 1 needs to activate for 5 seconds then enter ‘05’ followed by
ENTER
. ‘00’
will latch the relay when the access code is entered and require the access code
followed by
CLEAR
to unlatch.
This access code will be used to open the door/gate for relay 2. The code can
be from 4 – 8 digits long and must be different from the engineer’s code and
different from the previous access codes.
This is the time that relay 2 will activate for. It is a two digit number, for example
if relay 2 needs to activate for 5 seconds then enter ‘05’ followed by
ENTER
. ‘00’
will latch the relay when the access code is entered and require the access code
followed by
CLEAR
to unlatch.
The Art.VR4KCLM-1 codelock will play a melody and the red LED will switch OFF
to confirm all the settings are saved and exit from programming mode.
Melody
Melody
Melody
Melody
Melody
Melody
Press
ENTER
twice to
exit
programming