23
Flight
It is a good idea to have an assistant on the fl ight line with
you to keep an eye on other traffi c. Take it easy with the
Ryan STA EP ARF for the fi rst few fl ights, gradually getting
acquainted with it as you gain confi dence. Adjust the trims
to maintain straight and level fl ight. After fl ying around for a
while, and while still at a safe altitude with plenty of battery
power remaining, practice slow fl ight and execute practice
landing approaches by reducing the throttle to see how the
model handles at slower speeds. Add power to see how she
climbs as well. Continue to fl y around, executing various
maneuvers and making mental notes of what trim or C.G.
changes may be required to fi ne tune the model so it fl ies
the way you like. Mind your fl ight time, but use this fi rst fl ight
to become familiar with your model before landing.
Landing
To initiate a landing approach, lower the throttle while on
the downwind leg. Continue to lose altitude, but maintain
airspeed by keeping the nose down as you turn onto the
crosswind leg. Make your fi nal turn toward the runway (into
the wind) keeping the nose down to maintain airspeed and
control. The Ryan STA likes to come in with a little more
speed than trainer type planes. Level the attitude when the
model reaches the runway threshold, modulating the throttle
as necessary to maintain your glide path and airspeed. If
you are going to overshoot the runway, smoothly advance
the throttle (always ready on the right rudder to counteract
torque). Climb out to make another attempt. When the model
is a foot or so off the ground, smoothly increase up elevator
until it gently touches down. Once the model is on the runway
and has lost fl ying speed, hold up elevator to place the tail
on the ground, regaining tail wheel control.
If using the recommended 3200 – 3600 mAh LiPo batteries,
set your transmitter timer to 4.5 minutes for the fi rst fl ight.
After landing, check the capacity of the batteries and adjust
the timer as needed. With good throttle management and
scale type fl ying, 6 to 8 minute fl ights are possible.
FINAL NOTE:
Have a goal or fl ight plan in mind each time you
fl y. This may be learning or improving a maneuver or learning
how the model behaves at certain speeds and control rates.
Every maneuver should be deliberate, not impulsive. A fl ight
plan reduces the chances of crashing your model because
of poor planning and impulsive moves.
Have a ball! But always stay in control
and fl y in a safe manner.
GOOD LUCK AND GREAT FLYING!
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