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Scene 2:
Output 1 Output 2 Output 3 Output 4 Output 5 Output 6 Output 7 Output 8
Input 1
BGM
Input 2
PAGE
Input 3
BGM
Input 4
BGM
Input 5
PAGE
Input 6
BGM
Input 7
MIC
Input 8
MIC
Matrix:
Each Event preset encompasses only single input routed to one or more outputs.
18
Output 1 Output 2 Output 3 Output 4
Output 5
Output 6
Output 7 Output 8
Input 1
BGM
Input 2
BGM
Input 3
PAGE
Input 4
BGM
Input 5
BGM
Input 6
PAGE
Input 7
PAGE
Input 8
PAGE
Event 1 Event 2 Event 3 Event 4 Event 5 Event 6 Event 7 Event 8
So:
*
(not shown)
Event 1
- Input 1 routed to Outputs 1, 2 & 3
Event 9
- Base Event consisting of
Event 2
- Input 2 routed to Outs 1, 2 & 3
Events 1, 2, 4 & 5
Event 3
- Input 3 routed to Outs 1, 2 & 3
Event 10
- BGM End Event –Stops broadcast
Event 4
- Input 4 routed to Outs 4, 5 & 6
of all background music sources
Event 5
- Input 4 routed to Outs 4, 5 & 6
Event 6
- Input 4 routed to Outs 4, 5 & 6
Event 7
- Input 4 routed to Out 7
Event 8
- Input 4 routed to Outs 1-8
Each of these “events” may be activated independently
and
simultaneously, by either: voice
or audio input activation (VOX), contact closure or serial control (*See “
Controlling the 9000
Series”
on pg.
40
) or may be active all the time. In effect these sources are being mixed, but
are not activated by a single memory preset. Other than the “ROUTE” events shown above,
other types of events may also be programmed:
*Base Event:
Is a collection or set of up to four Route events which may be stored under a
single preset and recalled simultaneously. This type of event may be used to bring several
BGM sources online at one time and also assigned to be the default memory for power on.
*BGM End
event: An event memory programmed to discontinue routing of all BGM
(Background Music) sources. This is a fast and convenient way to stop music sources from
playing during an emergency or at end of business.