TVP4020
Programmers Reference Manual
Graphics Programming
91
The TextureMapFormat register specifies the way that the texture map is
held in memory. The partial product codes are detailed in Appendix C.
The window origin specifies the origin as being top left or bottom left.
SubPatchMode when enabled, improves the performance of typical
texture mapping.
0
8
16
24
31
Reserved
Reserved
PP1
Partial product selection
Window origin
SubPatch mode
Reserved
Texel Size
PP2
PP0
Figure 5.26
TextureMapFormat Register
The TextureDataFormat register specifies the color format of the texture.
The TextureFormat combined with the TextureFormat Extension contain
one of the modes described in table 4.1. The color order specifies
whether the texture is in RGB or BGR color format.
0
8
16
24
31
Reserved
No Alpha Buffer
Texture Format
Color Order
Texture Format Extension
Alpha Map
Span Format
Figure 5.27
TextureDataFormat Register
5.8.6
Using the Texel LUT
The TexelLUT0 to 15 registers contain the texture color look-up table.
Each register contains 8 bit fields for red, green, blue and alpha color
components. The TexelLUTMode register allows use of the TexelLUT0
to 15 registers. When enabled, the texel value becomes an index into
this look-up table.
Summary of Contents for TVP4020 PERMEDIA 2
Page 1: ...Texas Instruments TVP4020 PERMEDIA 2 Programmer s Reference Manual Issue 4 ...
Page 284: ...TVP4020 Programmers Reference Manual A Gouraud Shaded Triangle 275 ...
Page 292: ...TVP4020 Programmers Reference Manual Register Tables 283 ...
Page 314: ...TVP4020 Programmers Reference Manual Index 305 ...
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