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Waiting
Delay
Time=0
Time=0
Output
EVT
_PU
LSE=0
&&
D
IV
_N
EXT
=1
EVT_PULSE=1&&
TIME<
TIME_CFG
EVT_PULSE=1
&&
DIV_NEXT=1
PS_TICK=1 &&
TIME < TIME_CFG
&& DIV_NEXT=0
EVT_PULSE=1 &&
TIME < TIME_CFG
EVT_PULSE=0 (or)
EVT_PULSE=1 && TIME >= TIME_CFG
Increment
time
Time=0
PS_TICK=0 &&
DIV_NEXT=0
PS_TICK=1
&&
TIME
>= TIME_CFG
Time=0
Time=0
EVT_PULSE = 0 (or)
EVT_PULSE = 1 && TIME >= TIME_CFG
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EMAC Functional Architecture
2.7.2
Timed Delay State Machine (TDSM)
The timed-delay state machine fully implements the functionality of the time-delay based interrupt pacing.
The TIME_CFG bit field of the TPCFG and RPCFG registers (described in
Section 3
) is set to 0 on reset
and disables this state machine. When the TIME_CFG is set to a non-zero value, an output pulse is
generated after the TIME_CFG number of prescalar output periods. The counter starts counting on the
first event.
The state machine has three states, WAITING, DELAY, and OUTPUT. Upon reset, the state machine is
placed in the WAITING state. The state machine makes transitions between the states as shown in
Figure 16
. Note that states that are grayed out are transitional states, in the sense that the SM does not
stay in the grayed state. While in the transitional state, it typically does an operation, like incrementing the
TIME or resetting the TIME. It then changes the state to the state illustrated by the dotted line.
Figure 16. TDSM State Transition Diagram
43
SPRUEF8F – March 2006 – Revised November 2010
C6472/TCI6486 EMAC/MDIO
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