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8. GAME DESCRIPTION
The following explanations apply to the product when functioning properly. If the
product operates differently from the following contents, a fault may have occurred.
Immediately look into and eliminate the cause of the fault to ensure proper operation.
The
fl
uorescent light in the billboard and the cold-cathode tube in the lighting unit are
always on whenever the power is turned on.
Demo movies and game rankings are displayed on the screen. Audio may also be
played from speakers on the left and right sides of the projector. However, it is possible
to select whether sound is output or not during Attract Mode through Test Mode set-
tings.
Both the right and left START buttons are integrated with a light. The light
fl
ashes
when suf
fi
cient coins are inserted for play. The light goes out when the START button
is pressed to start the game.
START BUTTON
FIG. 8
Fluorescent Lamp is lit.
On-screen images are outputted.
Sound is emitted.
*Picture is 62"DX
Game outline
1) Insert a coin and a credit will be added to the credit indicator below the screen. When enough coins have been entered for one play, the
“INSERT COIN(S)” message below the screen will change to “PRESS START BUTTON,” and both START buttons will
fl
ash.
NOTE: The maximum number of credits that can be counted at once is “24.” Any coins inserted after 24 credits have been counted will not be counted as
credits, nor will they be refunded. However, they will be counted as inserted coins on the data display and by the coin meter.
2) A player plays on the left (Player 1) or the right (Player 2) by pressing the START button on that side. Pressing the START button begins the game.
3) When the game starts, a demo plays and the stage title is displayed before switching over to game play.
- Life, loaded bullets remaining and grenades are shown at the bottom left of the screen for the player on the left (Player 1). Life, loaded bullets remaining
and grenades are shown at the bottom right of the screen for the player on the right (Player 2).
Each bullet represents
one remaining shot.
The number of grenades that
can currenty used.
life is displayed as flame mark.
The game ends when life runs out.
Credit indicator.
- The gun holds 30 shots. When empty, the message “RELOAD” will appear on the screen. The player can reload the gun by gently shaking it or by pointing
it outside of the screen. The gun can be reloaded by gently shaking it or pointing it outside of the screen even if bullets remain in the gun.
- Only the displayed number of grenades may be used. This number may be
increase by collecting grenades during each stage. A maximum of 5 grenades
may be held at once. Also, if only 2 or less grenades remain upon clearing a
stage, the player will automatically start the next stage with 3 grenades.
RELOAD!
Shake the gun controller to reload!
Release the trigger when reloading!
Hold down the trigge
to spray bullets!
RAPID FIRE!
RELOAD!
Press this bnutton
to throw grenade!
GRENADE!
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