TTM 57SL
FOR
SERATO SCRATCH LIVE •
OPERATOR’S MANUAL
2.1
21
Use cue points in Scratch Live to mark and
trigger different parts of your tracks. The cue
point markers are saved with the file in the
track’s ID3 tag. This means they will be present
each time you load the track.
SettIng cue poIntS
You can set up to five cue points for each track.
Click on the + button to place a cue point, or
use the keyboard shortcuts below. A cue point
will be set at the current playhead position of the
track and can occupy any of the 5 slots.
Use the keyboard shortcuts: ctrl-comma (for
left) and ctrl-period (for right) to place cue points
in chronological order. Alternatively, use ctrl-1
through 0 to set a specific cue point, i.e., to set a
cue point on the Left Deck in slot two, press ctrl-2.
Notice that the stripe on the Virtual Deck
jumps to the 12 o’clock position and changes
color when you set a cue point – you are at the
cue point when the stripe is one solid color and
at the 12 o’clock position. As the track plays on
beyond the position of the cue point, the colored
bar shortens by a fifth for each rotation. Likewise,
as you approach the cue point, the color will
grow by a fifth each rotation. For example, the
picture below shows the track just before the
end of the 5th rotation before the cue point.
cue poIntS
LOOPING
You can save up to 9
loops per track; these
loops are saved in the
file, and will be present when you reload the
track. To make a loop, set the in-point by clicking
the
In
button, and the out-point by clicking the
out
button. To turn the loop on or off, click the
LOOP
button. If you want the playhead to jump
to the start of the loop when you enable the loop,
hold the control key and press the
LOOP
button.
To adjust the in-point of the loop, click the
In
button. You can use the arrow keys: left arrow
to move the in-point towards the start of the
track, right arrow to move the in-point towards
the end of the track. Hold down the shift key
while pressing the arrow key to make coarse
adjustments. Click the
In
button again to save
the in-point. The same applies to adjusting the
out-point.
You can also use the control vinyl (or CD) to
adjust the in- and out-point. Click the
In
button,
then move the control vinyl. Moving the vinyl will
adjust the in-point. Once you are happy with the
new in-point, click the
In
button to save, and
release the control vinyl.
The control vinyl will go back to controlling
playback once the record is back up to normal
speed. Using the control vinyl to adjust loop
end points is optional — to turn this feature off,
disable the
Adjust loops with vinyl
option in the
Playback tab of the Setup screen. There are 9
available loop slots per track. If a loop is set in
a given slot, the background (behind the loop
number) will be green. Press the
x
button to clear
the loop. If you click on the locked loop symbol,
TIP: zoom in on the waveform using the – and
+ keys and ‘scrub’ to the desired position for
greater accuracy when setting cue points.
ENABLE HOT CUES
To turn on hot cues, check
Enable hot cues
in
the Playback tab on the Setup screen. When hot
cues are enabled, you can set cue points simply
by pressing the number keys 1 through 0 (no ctrl
modifier required). Note that you can only add
cues this way if the cue point slots are empty.
SEE “ENABLE HOT CUES” ON PAGE 21
.
trIggerIng cue poIntS
Click the arrow to the left of each cue point to
jump to it (REL and INT mode only). You can also
jump to cue points using keyboard shortcuts – 1
through 5 for the cue points on the Left Deck,
and 6 through 0 for the Right Deck cue points.
edItIng cue poIntS
To remove a cue point, use the
x
button on the
right side of the cue point panel. You can also
over-write cue points by using the shortcut keys
ctrl-1 through 0.
cuStomIzIng cue poIntS
The colors of cue points can be changed at any
time. To change the color of a cue point, click on
the colored square and choose a new color from
the drop down menu.
You can also drag and drop cue points to
change their order in the list. If you wish to have
the cue points sorted chronologically, check
Sort cues chronologically
in the Playback
tab on the Setup screen. If you load the same
track onto both Decks, you will be able to add or
modify cue points from either Deck.
When you jump to a cue point in INT mode
while paused, the track will play from the cue
point for as long as the key or mouse button
is pressed, after which the playhead returns to
the cue point. If this is done using the keyboard
while the track is playing in either INT or REL
mode, the cue point will be repeatedly triggered,
producing a stuttering effect.