TTM 57SL
FOR
SERATO SCRATCH LIVE •
OPERATOR’S MANUAL
2.1
14
preparIng your
FILES
ANALYzING FILES
Before you play your music in Scratch Live, It is
important to first analyze your files.
The analyze files function processes the
songs in your library to detect file corruption,
saves the waveform overview to an ID3 tag*, and
calculates auto-gain and BPM values.
HOW TO ANALYzE FILES
To analyze files start Scratch Live with the TTM
57SL disconnected. On the left side of the
main screen, click the
Analyze Files
button
to automatically build the overviews for all the
tracks in your library.
TIP: You can drag and drop individual folders,
crates or files onto this button to force the
building of overviews at any time.
ABOUT CORRUPT FILES
If Scratch Live detects a corrupt file it
will tag it with a corrupt file icon:
It is very important that you delete
ANY corrupt files from your library as they can
cause Scratch Live to crash regardless if you
play the file or not.
SEE “STATUS ICONS” ON
PAGE 30 AND “CORRUPT FILE DESCRIPTIONS AND
DIAGNOSES” ON PAGE 49.
SET AUTO-BPM
If this option is checked while analyzing files,
Scratch Live will calculate the estimated tempos
of your files. If Scratch Live is confident that the
auto-BPM estimate for a file is accurate, it will be
written to an ID3 tag* in the file. The auto-BPM
function will not be applied if the track already
contains BPM information. To re-analyze these
files and use auto-BPM or auto gain on them,
drag them onto the Analyze Files button. If you
know your files BPM will fall within a certain
range, use the range drop down to avoid double
or half value BPMs being calculated.
*
ID3 tags contain data about your tracks
and are saved inside the files themselves.
Genre, track name and artist are examples
of common tag information.
SEE “EDITING ID3
TAGS” ON PAGE 29.
THE OFFLINE PLAYER
The offline player is a useful tool for preparing
crates, auditioning tracks, and setting cue and
loop points. The offline player is available when
Scratch Live hardware is not connected, and
outputs through the current default audio device.
Load a track to the offline player by dragging and
dropping onto the deck, or pressing shift + left
arrow. If the end of the loaded track is reached,
the next track in the current playlist is played
automatically. Click the Offline Player Controls
button (
outlined below
) to expand and hide the
offline player controls.
For information on rescanning, moving, copying,
deleting and backing up your files,
SEE “FILE
MANAGEMENT” ON PAGE 30
.
WHITELABEL.NET
The Serato Whitelabel Delivery Network is a
unique system that allows record labels to
digitally deliver promotional releases directly to
DJs.
To download Whitelabel audio files and to sign
up to receive updates on the latest promotional
releases, visit
www.whitelabel.net
.
WHITELABEL AUDIO FILES
Whitelabel.net audio files are a unique format
(file extension wl.mp3) developed by Serato.
They are specially prepared for use in Scratch
Live; pre-analyzed, tagged with song and artist
info, BPM and album art where possible.
Whitelabel audio files play as high quality 320
kbps stereo audio in Scratch Live when Rane
Scratch Live hardware is connected. Without
Scratch Live hardware connected, or when
playing these files through other mp3 software
and devices, they will play as low quality 32 kbps
mono audio.
Whitelabel audio files are promotional releases
from records labels available to Scratch Live DJs
for free from Whitelabel.net.