Trigger Compatibility
Rapid-Fire Capability
Left and Right Trigger can occasionally cause difficulties when it comes to gamepad compatibility. Some
games expect Left and Right Trigger to be a single control, with Left Trigger giving positive movement and
Right Trigger giving negative movement. This is fine for racing games where the Triggers are usually brake
and accelerator, since these are mutually exclusive, i.e. you would never need brake and accelerator pressed
at the same time.
Other games require the two Triggers to be entirely separate, for example in shooting games.
Game On
reports the Triggers over USB as separate controls. When connected to a PC, if this causes a problem with
operating the game, we recommend that you ether connect via an Xbox Adaptive Controller instead, or
perhaps use the X360CE Controller Emulator software by referring to our Knowledge Base (see QR code at
the back of these instructions).
Game On
has been provided with a Rapid-Fire capability to compensate for users who are unable to press
the buttons quickly enough to achieve meaningful game play. Rapid-Fire timing comprises a single click of
duration Button Time, followed by a single gap of Rapid-Fire Gap time, both repeated the number of times
specified by the Rapid-Fire Hits setting. For example, if the Button Time and the Rapid-Fire Gap are both
set to 1 (0.125s), the time for each full press and release is 0.25 seconds. This is the fastest rate of fire
which can be achieved and is approximately four presses per second, broadly equivalent to the maximum
rate which an able-bodied user might achieve. If, for example, Rapid-Fire Hits is set to 10, each rapid-fire will
comprise ten hits of 0.25s duration, i.e. 2.5 seconds altogether.
If, alternatively, the Button Time was set to 2 (0.25s) and the Rapid-Fire Gap to 2 (0.25s), the total time would
be 0.5 seconds, or two presses per second. (There is no requirement for the two settings to be the same).
The longest press cycle time is when Button Time and the Rapid-Fire Gap are both set to 10 (1.25s), the time
for each full press and release is 2.5 seconds. If Rapid-Fire Hits were also set to maximum (20) the total
rapid-fire time would be 50 seconds.
Rapid-Fire of LT and RT can be cancelled by selecting the corresponding Stop grid cell. In the case of rapid
fire of A, B, X or Y, the best way to cancel a rapid-fire is to select the corresponding single-hit grid cell.
Note that double-clicking is just a special case of rapid-fire where the number of hits is pre-set at 2. All the
above example timings hold true for double-clicking as well as rapid-fire.
Game On!
You are now ready to begin game play. Enjoy!
Note that whenever Game On receives a command from an AAC device set to the same Player number, the ‘IR
IN’ LED [2] flashes briefly.
Additionally, whenever an action is taking place, the ‘BUSY’ LED [3] is lit, allowing the user to see immediately
whether any command is currently executing. This is particularly useful with timed, double-click, rapid-fire
and Hold commands.
Important Note:
Important Note: In providing the Rapid-Fire capability, Pretorian is in no way condoning the use of Game On
Game On as a means for
able-bodied users to gain an unfair advantage during gaming. We respectfully ask that all users treat Game On
Game On for what
it is - a method of enabling gamers with disabilities to play the games they wish. Pretorian takes great pride in providing
devices such as Game On
Game On for the benefit of mankind. Please do not undermine those efforts.