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Trigger Compatibility

Rapid-Fire Capability

Left and Right Trigger can occasionally cause difficulties when it comes to gamepad compatibility. Some 

games expect Left and Right Trigger to be a single control, with Left Trigger giving positive movement and 

Right Trigger giving negative movement. This is fine for racing games where the Triggers are usually brake 

and accelerator, since these are mutually exclusive, i.e. you would never need brake and accelerator pressed 

at the same time.
Other  games  require  the  two Triggers  to  be  entirely  separate,  for  example  in  shooting  games. 

Game  On

 

reports the Triggers over USB as separate controls. When connected to a PC, if this causes a problem with 

operating  the  game,  we  recommend  that  you  ether  connect  via  an  Xbox  Adaptive  Controller  instead,  or 

perhaps use the X360CE Controller Emulator software by referring to our Knowledge Base (see QR code at 

the back of these instructions).

Game On

 has been provided with a Rapid-Fire capability to compensate for users who are unable to press 

the buttons quickly enough to achieve meaningful game play. Rapid-Fire timing comprises a single click of 

duration Button Time, followed by a single gap of Rapid-Fire Gap time, both repeated the number of times 

specified by the Rapid-Fire Hits setting. For example, if the Button Time and the Rapid-Fire Gap are both 

set to 1 (0.125s), the time for each full press and release is 0.25 seconds. This is the fastest rate of fire 

which can be achieved and is approximately four presses per second, broadly equivalent to the maximum 

rate which an able-bodied user might achieve. If, for example, Rapid-Fire Hits is set to 10, each rapid-fire will 

comprise ten hits of 0.25s duration, i.e. 2.5 seconds altogether.
If, alternatively, the Button Time was set to 2 (0.25s) and the Rapid-Fire Gap to 2 (0.25s), the total time would 

be 0.5 seconds, or two presses per second. (There is no requirement for the two settings to be the same).
The longest press cycle time is when Button Time and the Rapid-Fire Gap are both set to 10 (1.25s), the time 

for each full press and release is 2.5 seconds. If Rapid-Fire Hits were also set to maximum (20) the total 

rapid-fire time would be 50 seconds.
Rapid-Fire of LT and RT can be cancelled by selecting the corresponding Stop grid cell. In the case of rapid 

fire of A, B, X or Y, the best way to cancel a rapid-fire is to select the corresponding single-hit grid cell.
Note that double-clicking is just a special case of rapid-fire where the number of hits is pre-set at 2. All the 

above example timings hold true for double-clicking as well as rapid-fire.

Game On!

You are now ready to begin game play. Enjoy!
Note that whenever Game On receives a command from an AAC device set to the same Player number, the ‘IR 

IN’ LED [2] flashes briefly.
Additionally, whenever an action is taking place, the ‘BUSY’ LED [3] is lit, allowing the user to see immediately 

whether any command is currently executing. This is particularly useful with timed, double-click, rapid-fire 

and Hold commands.

Important Note:

Important Note: In providing the Rapid-Fire capability, Pretorian is in no way condoning the use of Game On

Game On as a means for 

able-bodied users to gain an unfair advantage during gaming. We respectfully ask that all users treat Game On

Game On for what 

it is - a method of enabling gamers with disabilities to play the games they wish. Pretorian takes great pride in providing 

devices such as Game On

Game On for the benefit of mankind. Please do not undermine those efforts.

Summary of Contents for Game On 1

Page 1: ... has low cognition and would be unable to understand a full game controller layout Editing the grid set may also be beneficial when using Game On with Co Pilot The display and keypad on Game On with Pretorian Technologies allows the user to adapt the degree of thumbstick movement and all timer periods and may optionally be saved as a Profile Up to six Profiles may be stored and recalled either usi...

Page 2: ...e play Stores up to six Profiles to allow customisation for individual users and or individual games Multi player facility allows both co operative play of a single game or simultaneous game play in a single setting Fully customisable grid sets allow the grid to be changed according to the user s unique requirements Can also be used for gaming using switch scanning instead of eye gaze 1 LCD displa...

Page 3: ...u once the driver has successfully been installed NothingshouldbeconnectedtotheUSBsocketmarkedXACRIGHT 10 nortotheD Padconnectionsockets 11 Game On appears to the computer as a generic game controller whereas some games for example Forza will only respond to proprietary game controllers If you are intending to play a game of this kind there are two options open to you Install Game On via an Xbox A...

Page 4: ... D Pad is necessary for the games you intend to play you will need to make four more connections between Game On and the Xbox Adaptive Controller using sockets 11 We have provided four colour coded cables and a decal to make this easier Begin by attaching the coloured decal to your Xbox Adaptive Controller as shown in Figure 2 making sure it is correctly orientated and adjacent to the four D Pad s...

Page 5: ...he list Then dismiss this menu by pressing B 5 Now press B to get back to the Profiles menu navigate to the slot number drop down and assign your new Game On profile to a slot number Figure 4 shows how the summary screen should look 6 Make sure your Xbox Adaptive Controller is set to the corresponding Slot number whenever you are using Game On For example if you are using Slot 1 ensure that the to...

Page 6: ...ee of movement of both thumbsticks and the times for which the buttons thumbstick buttons Triggers and Bumpers are pressed It also allows you to set up the double click and Rapid Fire functions You will almost certainly need to change these settings depending on the games you play and your particular requirements Up to six complete sets of these settings may be stored and recalled each is called a...

Page 7: ...ection entitled Rapid Fire for more details Definition The time between successive clicks when a double click or Rapid Fire on A B X Y LTor RTbuttons occurs Possible settings 1 to 10 where each increment represents a time of 125ms Default Setting 1 approx 0 125sec Rapid Fire Gap Time See Section entitled Rapid Fire for more details Definition The number of Rapid Fire presses on A B X Y LTor RT Pos...

Page 8: ...lease refer to the section entitled Setting the Player Number for more information Figure 5 shows a typical intermediate grid set The D Pad and right thumbstick actions are grouped together in a cross shape to correspond with the direction of movement Momentary buttons are towards the inside of the group and Hold buttons towards the outside A Stop button is provided for each thumbstick which will ...

Page 9: ...of the key advantages of using Grid 3 is the ability to be able to edit grid sets to suit your exact needs Users with limited cognition may benefit from having a reduced set of controls allowing the remaining controls to be laid out more clearly and each of the remaining cells to be larger If you wish to customise the grid sets provided please refer to Smartbox documentation for full details on ho...

Page 10: ...h rapid fire will comprise ten hits of 0 25s duration i e 2 5 seconds altogether If alternatively the Button Time was set to 2 0 25s and the Rapid Fire Gap to 2 0 25s the total time would be 0 5 seconds or two presses per second There is no requirement for the two settings to be the same The longest press cycle time is when Button Time and the Rapid Fire Gap are both set to 10 1 25s the time for e...

Page 11: ...ake sure the cables are the correct way around refer to Figure 1 No line of sight between AAC device and Game On infra red window 8 Re orientate and remove any obstructions Output from Game On does not correspond to the settings I made Make sure you have the correct Profile selected either using the Profile button 6 or the Profile cells in the grid set When connected via an Xbox Adaptive Controlle...

Page 12: ...d are acknowledged Pretorian Technologies would like to thank Tom Wagner Smartbox Assistive Technology Everyone Can and SpecialEffect for their considerable assistance in developing Game On Game On with Pretorian Technologies is a registered trademark of Pretorian Technologies Ltd For use with Game On 1 Version 1 3 firmware 114 0 and 115 0 www everyonecan org uk www thinksmartbox com product game ...

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