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Using your Game On with Xbox Co-Pilot

Setting up your Game On

Co-Pilot is a feature built into Xbox to allow the controls to be split between two separate controllers, either 

to allow a single person to use two controllers or to allow two people to act as one.
The latter option is especially useful with 

Game On

 as it allows the disabled user to access a limited number 

of controls according to their abilities and the remaining controls to be operated by another disabled user 

or a family member/friend. For example, if the user’s abilities allow them only to activate the Fire button 

using 

Game On

, the remaining controls could be operated by somebody else, perhaps using a standard game 

controller (or alternatively it is possible to use two Xbox Adaptive Controller/

Game On

 configurations so 

that two eye-gaze users can act as one).
When a disabled user is using this facility, it may be beneficial to reduce the number of controls in the grid 

set and/or make the remaining ones larger. This will make it easier for them to play using eye-gaze. More 

detail on how to modify the 

Game On

 grid sets can be found in the manual for Grid 3.

To turn on Co-Pilot, first of all make sure that both controllers are connected to your Xbox. Then navigate to 

Settings 

 Ease of Access 

 Controller and select Co-Pilot Settings. Select Turn on Co-Pilot. It doesn’t 

matter which controller you use to do this but please remember that it then becomes the ‘Pilot’ controller and 

is to be used when turning Co-Pilot back off again. The Pilot also accrues all game scores and achievements.
Note that all the controls work on both controllers simultaneously. To limit the number of controls available 

to the Game On user, edit the grid set as described above.

The keypad [4,5,6 and 7] and the LCD display [1] are used to view and change the degree of movement of both 

thumbsticks and the times for which the buttons, thumbstick buttons, Triggers and Bumpers are pressed. It 

also allows you to set up the double-click and Rapid-Fire functions. You will almost certainly need to change 

these settings depending on the games you play and your particular requirements. Up to six complete sets 

of these settings may be stored and recalled; each is called a Profile.
First use the Profile button [6] to select the Profile which you intend to view or change. The Profile number 

is shown on the LCD display [1]. Press Profile [6] repeatedly until you see the number you require. Whenever 

a Profile is being viewed or changed, game play is suspended.
To view the various settings, press Select [4] repeatedly and the LCD display [1] will cycle around all of the 

settings that are available. If you wish to make a change to any setting, simply press the Modify button [5] 

until you see the particular value you need.
Once you have a made a change, you may either press Select [4] again to move to the next setting, or simply 

wait. After a few seconds of no further button presses being made, ALL of the settings for this Profile are 

saved  and  the  display  returns  to  showing  ‘Active’,  showing  that  game  play  can  re-commence.  Note  that 

Profiles  are  stored  in  non-volatile  memory  in 

Game  On

,  so  they  will  continue  to  be  available  after  it  is 

powered down or moved to another gaming configuration.
The following sections summarise each of the parameters in a Profile:

Note there while there is no requirement for Slow Speed to be less than Fast Speed, it is expected that it will always be 

configured in this way.

Definition:

The lower of the two speed parameters. Applies to all directions of 

both left and right thumbsticks.

Possible settings:

10% through 100% in 10% steps.

Default Setting:

60%

Definition:

The higher of the two speed parameters. Applies to all directions of 

both left and right thumbsticks.

Possible settings:

10% through 100% in 10% steps.

Default Setting:

100%

Slow 

Speed

Fast 

Speed

Summary of Contents for Game On 1

Page 1: ... has low cognition and would be unable to understand a full game controller layout Editing the grid set may also be beneficial when using Game On with Co Pilot The display and keypad on Game On with Pretorian Technologies allows the user to adapt the degree of thumbstick movement and all timer periods and may optionally be saved as a Profile Up to six Profiles may be stored and recalled either usi...

Page 2: ...e play Stores up to six Profiles to allow customisation for individual users and or individual games Multi player facility allows both co operative play of a single game or simultaneous game play in a single setting Fully customisable grid sets allow the grid to be changed according to the user s unique requirements Can also be used for gaming using switch scanning instead of eye gaze 1 LCD displa...

Page 3: ...u once the driver has successfully been installed NothingshouldbeconnectedtotheUSBsocketmarkedXACRIGHT 10 nortotheD Padconnectionsockets 11 Game On appears to the computer as a generic game controller whereas some games for example Forza will only respond to proprietary game controllers If you are intending to play a game of this kind there are two options open to you Install Game On via an Xbox A...

Page 4: ... D Pad is necessary for the games you intend to play you will need to make four more connections between Game On and the Xbox Adaptive Controller using sockets 11 We have provided four colour coded cables and a decal to make this easier Begin by attaching the coloured decal to your Xbox Adaptive Controller as shown in Figure 2 making sure it is correctly orientated and adjacent to the four D Pad s...

Page 5: ...he list Then dismiss this menu by pressing B 5 Now press B to get back to the Profiles menu navigate to the slot number drop down and assign your new Game On profile to a slot number Figure 4 shows how the summary screen should look 6 Make sure your Xbox Adaptive Controller is set to the corresponding Slot number whenever you are using Game On For example if you are using Slot 1 ensure that the to...

Page 6: ...ee of movement of both thumbsticks and the times for which the buttons thumbstick buttons Triggers and Bumpers are pressed It also allows you to set up the double click and Rapid Fire functions You will almost certainly need to change these settings depending on the games you play and your particular requirements Up to six complete sets of these settings may be stored and recalled each is called a...

Page 7: ...ection entitled Rapid Fire for more details Definition The time between successive clicks when a double click or Rapid Fire on A B X Y LTor RTbuttons occurs Possible settings 1 to 10 where each increment represents a time of 125ms Default Setting 1 approx 0 125sec Rapid Fire Gap Time See Section entitled Rapid Fire for more details Definition The number of Rapid Fire presses on A B X Y LTor RT Pos...

Page 8: ...lease refer to the section entitled Setting the Player Number for more information Figure 5 shows a typical intermediate grid set The D Pad and right thumbstick actions are grouped together in a cross shape to correspond with the direction of movement Momentary buttons are towards the inside of the group and Hold buttons towards the outside A Stop button is provided for each thumbstick which will ...

Page 9: ...of the key advantages of using Grid 3 is the ability to be able to edit grid sets to suit your exact needs Users with limited cognition may benefit from having a reduced set of controls allowing the remaining controls to be laid out more clearly and each of the remaining cells to be larger If you wish to customise the grid sets provided please refer to Smartbox documentation for full details on ho...

Page 10: ...h rapid fire will comprise ten hits of 0 25s duration i e 2 5 seconds altogether If alternatively the Button Time was set to 2 0 25s and the Rapid Fire Gap to 2 0 25s the total time would be 0 5 seconds or two presses per second There is no requirement for the two settings to be the same The longest press cycle time is when Button Time and the Rapid Fire Gap are both set to 10 1 25s the time for e...

Page 11: ...ake sure the cables are the correct way around refer to Figure 1 No line of sight between AAC device and Game On infra red window 8 Re orientate and remove any obstructions Output from Game On does not correspond to the settings I made Make sure you have the correct Profile selected either using the Profile button 6 or the Profile cells in the grid set When connected via an Xbox Adaptive Controlle...

Page 12: ...d are acknowledged Pretorian Technologies would like to thank Tom Wagner Smartbox Assistive Technology Everyone Can and SpecialEffect for their considerable assistance in developing Game On Game On with Pretorian Technologies is a registered trademark of Pretorian Technologies Ltd For use with Game On 1 Version 1 3 firmware 114 0 and 115 0 www everyonecan org uk www thinksmartbox com product game ...

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