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Positioning your Game On

Game On

 uses Infra-Red data which is sent from the AAC device whenever a command is selected. Because 

infra-red is a form of light, it travels in straight lines. Although it tends to ricochet off walls and so ‘bounces’ 

around the room, the optimum position for 

Game On

 is such that the infra-red window [8] is in direct sight 

of the infra-red output device on the corresponding AAC device, which is usually on the back of the device.
This alignment will be especially important when using more than one 

Game On

 in the same setting. Although 

Game On

 is designed only to respond to commands relating to the Player number which you have set up, it 

works best when the infra-red commands coming from the corresponding AAC device are stronger than any 

coming from the others.
Provided 

Game On

 and its corresponding AAC device are close to one another and in direct line of sight 

between the infra-red windows on each, you are unlikely to experience problems even in a multi-player setting.

Configuring your AAC Device

This  section  is  written  with  Grid  3  software  in 

mind, although support for AAC devices from other 

vendors  will  be  added  over  time.  Please  refer  to 

our Knowledge Base using the QR code at the back 

of these instructions for up to date information on 

your particular AAC device.
From the Grid Explorer, go to Menu - Add grid sets - 

Online Grids and search for Game On. You will see a 

number of grid sets to suit particular games which 

have been uploaded by the online community. Look 

for the grid set called Smartbox Game On Templates. 

Within this grid set are templates which you can use 

as  a  starting  point  to  modify  for  specific  users  or 

games. Select either the Simple or Intermediate grid 

and copy and paste the required extra cells from the 

Full grid (for example a rapid-fire button).
Once you have installed your required grid sets, select 

the one you would like to use in Grid Explorer. You will 

first need to select the Player number to correspond 

with the Player number you have selected on 

Game 

On

. Please refer to the section entitled Setting the 

Player Number for more information.
Figure 5 shows a typical intermediate grid set. The 

D-Pad  and  right  thumbstick  actions  are  grouped 

together  in  a  cross  shape  to  correspond  with  the 

direction  of  movement.  Momentary  buttons  are 

towards  the  inside  of  the  group  and  Hold  buttons 

towards  the  outside.  A  Stop  button  is  provided 

for  each  thumbstick,  which  will  end  any  actions 

currently taking place. Note that the left thumbstick 

Stop button only stops left thumbstick actions and 

the  right  Stop  button  only  stop  right  thumbstick 

actions. The  thumbstick  button  is  in  the  centre  of 

the group in both cases.
Whenever  you  select  a  thumbstick  movement, 

any  previous  movement  on  the  same  thumbstick 

is  cancelled.  So,  for  example,  if  you  selected  left 

thumbstick  Fast  Hold  Up  and  before  it  timed  out 

selected  left  thumbstick  Fast  Hold  Right,  the 

thumbstick  output  would  switch  from  up  to  right 

and the Hold timer will start over again.
The  D-Pad  group  may  be  operated  either 

momentarily or with Hold and its stop button is in 

the centre of this group.
The  left  and  right  Bumper  and  Trigger  groups  are 

in  the  corresponding  corner  groups.  Note  that  the 

Bumpers are always momentary whereas the Triggers 

may  be  either  momentary,  long-press,  double-click, 

rapid-fire or with Hold. The stop button may be used 

to end any lengthy action prematurely. Please refer 

to the section entitled Trigger compatibility for more 

information on how to make best use of the Left and 

Right Triggers.

Setting the Player Number

Up to four 

Game On

 units can be used simultaneously in the same setting provided they are each set to a 

different Player number. 

Game On

 will ignore data coming from AAC devices which are set to a Player number 

other than the one to which 

Game On

 itself is set. The current Player number is shown on the LCD display [1] 

and may be changed at any time by pressing the Player button [7].
If you are using 

Game On

 alone, it does not matter which Player number it is set to, provided the AAC device 

is set to the same Player number.
If you are using 

Game On

 at the same time as others in the same setting, make sure you each use a unique 

Player number both on 

Game On

 and on the corresponding AAC device.

Summary of Contents for Game On 1

Page 1: ... has low cognition and would be unable to understand a full game controller layout Editing the grid set may also be beneficial when using Game On with Co Pilot The display and keypad on Game On with Pretorian Technologies allows the user to adapt the degree of thumbstick movement and all timer periods and may optionally be saved as a Profile Up to six Profiles may be stored and recalled either usi...

Page 2: ...e play Stores up to six Profiles to allow customisation for individual users and or individual games Multi player facility allows both co operative play of a single game or simultaneous game play in a single setting Fully customisable grid sets allow the grid to be changed according to the user s unique requirements Can also be used for gaming using switch scanning instead of eye gaze 1 LCD displa...

Page 3: ...u once the driver has successfully been installed NothingshouldbeconnectedtotheUSBsocketmarkedXACRIGHT 10 nortotheD Padconnectionsockets 11 Game On appears to the computer as a generic game controller whereas some games for example Forza will only respond to proprietary game controllers If you are intending to play a game of this kind there are two options open to you Install Game On via an Xbox A...

Page 4: ... D Pad is necessary for the games you intend to play you will need to make four more connections between Game On and the Xbox Adaptive Controller using sockets 11 We have provided four colour coded cables and a decal to make this easier Begin by attaching the coloured decal to your Xbox Adaptive Controller as shown in Figure 2 making sure it is correctly orientated and adjacent to the four D Pad s...

Page 5: ...he list Then dismiss this menu by pressing B 5 Now press B to get back to the Profiles menu navigate to the slot number drop down and assign your new Game On profile to a slot number Figure 4 shows how the summary screen should look 6 Make sure your Xbox Adaptive Controller is set to the corresponding Slot number whenever you are using Game On For example if you are using Slot 1 ensure that the to...

Page 6: ...ee of movement of both thumbsticks and the times for which the buttons thumbstick buttons Triggers and Bumpers are pressed It also allows you to set up the double click and Rapid Fire functions You will almost certainly need to change these settings depending on the games you play and your particular requirements Up to six complete sets of these settings may be stored and recalled each is called a...

Page 7: ...ection entitled Rapid Fire for more details Definition The time between successive clicks when a double click or Rapid Fire on A B X Y LTor RTbuttons occurs Possible settings 1 to 10 where each increment represents a time of 125ms Default Setting 1 approx 0 125sec Rapid Fire Gap Time See Section entitled Rapid Fire for more details Definition The number of Rapid Fire presses on A B X Y LTor RT Pos...

Page 8: ...lease refer to the section entitled Setting the Player Number for more information Figure 5 shows a typical intermediate grid set The D Pad and right thumbstick actions are grouped together in a cross shape to correspond with the direction of movement Momentary buttons are towards the inside of the group and Hold buttons towards the outside A Stop button is provided for each thumbstick which will ...

Page 9: ...of the key advantages of using Grid 3 is the ability to be able to edit grid sets to suit your exact needs Users with limited cognition may benefit from having a reduced set of controls allowing the remaining controls to be laid out more clearly and each of the remaining cells to be larger If you wish to customise the grid sets provided please refer to Smartbox documentation for full details on ho...

Page 10: ...h rapid fire will comprise ten hits of 0 25s duration i e 2 5 seconds altogether If alternatively the Button Time was set to 2 0 25s and the Rapid Fire Gap to 2 0 25s the total time would be 0 5 seconds or two presses per second There is no requirement for the two settings to be the same The longest press cycle time is when Button Time and the Rapid Fire Gap are both set to 10 1 25s the time for e...

Page 11: ...ake sure the cables are the correct way around refer to Figure 1 No line of sight between AAC device and Game On infra red window 8 Re orientate and remove any obstructions Output from Game On does not correspond to the settings I made Make sure you have the correct Profile selected either using the Profile button 6 or the Profile cells in the grid set When connected via an Xbox Adaptive Controlle...

Page 12: ...d are acknowledged Pretorian Technologies would like to thank Tom Wagner Smartbox Assistive Technology Everyone Can and SpecialEffect for their considerable assistance in developing Game On Game On with Pretorian Technologies is a registered trademark of Pretorian Technologies Ltd For use with Game On 1 Version 1 3 firmware 114 0 and 115 0 www everyonecan org uk www thinksmartbox com product game ...

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