Positioning your Game On
Game On
uses Infra-Red data which is sent from the AAC device whenever a command is selected. Because
infra-red is a form of light, it travels in straight lines. Although it tends to ricochet off walls and so ‘bounces’
around the room, the optimum position for
Game On
is such that the infra-red window [8] is in direct sight
of the infra-red output device on the corresponding AAC device, which is usually on the back of the device.
This alignment will be especially important when using more than one
Game On
in the same setting. Although
Game On
is designed only to respond to commands relating to the Player number which you have set up, it
works best when the infra-red commands coming from the corresponding AAC device are stronger than any
coming from the others.
Provided
Game On
and its corresponding AAC device are close to one another and in direct line of sight
between the infra-red windows on each, you are unlikely to experience problems even in a multi-player setting.
Configuring your AAC Device
This section is written with Grid 3 software in
mind, although support for AAC devices from other
vendors will be added over time. Please refer to
our Knowledge Base using the QR code at the back
of these instructions for up to date information on
your particular AAC device.
From the Grid Explorer, go to Menu - Add grid sets -
Online Grids and search for Game On. You will see a
number of grid sets to suit particular games which
have been uploaded by the online community. Look
for the grid set called Smartbox Game On Templates.
Within this grid set are templates which you can use
as a starting point to modify for specific users or
games. Select either the Simple or Intermediate grid
and copy and paste the required extra cells from the
Full grid (for example a rapid-fire button).
Once you have installed your required grid sets, select
the one you would like to use in Grid Explorer. You will
first need to select the Player number to correspond
with the Player number you have selected on
Game
On
. Please refer to the section entitled Setting the
Player Number for more information.
Figure 5 shows a typical intermediate grid set. The
D-Pad and right thumbstick actions are grouped
together in a cross shape to correspond with the
direction of movement. Momentary buttons are
towards the inside of the group and Hold buttons
towards the outside. A Stop button is provided
for each thumbstick, which will end any actions
currently taking place. Note that the left thumbstick
Stop button only stops left thumbstick actions and
the right Stop button only stop right thumbstick
actions. The thumbstick button is in the centre of
the group in both cases.
Whenever you select a thumbstick movement,
any previous movement on the same thumbstick
is cancelled. So, for example, if you selected left
thumbstick Fast Hold Up and before it timed out
selected left thumbstick Fast Hold Right, the
thumbstick output would switch from up to right
and the Hold timer will start over again.
The D-Pad group may be operated either
momentarily or with Hold and its stop button is in
the centre of this group.
The left and right Bumper and Trigger groups are
in the corresponding corner groups. Note that the
Bumpers are always momentary whereas the Triggers
may be either momentary, long-press, double-click,
rapid-fire or with Hold. The stop button may be used
to end any lengthy action prematurely. Please refer
to the section entitled Trigger compatibility for more
information on how to make best use of the Left and
Right Triggers.
Setting the Player Number
Up to four
Game On
units can be used simultaneously in the same setting provided they are each set to a
different Player number.
Game On
will ignore data coming from AAC devices which are set to a Player number
other than the one to which
Game On
itself is set. The current Player number is shown on the LCD display [1]
and may be changed at any time by pressing the Player button [7].
If you are using
Game On
alone, it does not matter which Player number it is set to, provided the AAC device
is set to the same Player number.
If you are using
Game On
at the same time as others in the same setting, make sure you each use a unique
Player number both on
Game On
and on the corresponding AAC device.