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Portable Game Console
PoGa-4DGL Reference Manual
Now we will save the sprite, from the file menu, select “Save As”.
Navigate to the 4D Workshop folder where we will be saving the file, and name it “demo.inc”.
You can now close the PoGa Sprite Editor.
Navigate to the 4D Workshop folder where the Demo.inc file has been stored, and open it with your
favourite text editor. Note that the PoGa Sprite Editor has created all the components we need and
formatted them into data statements. It has also created some handy constants that we can use to refer to
the various parts by name.
Note that the 3 parts of the sprite set have been automatically pre-pended with the name of the file
“demo.inc”.
demo_sprites t
he bitmap pixel pairs for the sprites
demo_colours
the colour lookup table (CLUT) for the sprite(s)
demo_palette
the list of palettes for the sprites
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