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Portable Game Console
PoGa-4DGL Reference Manual
Replace the updated tile writing at line 67 (if using the sample code, or approximately line 58 if cutting and
pasting from this doc). Maybe shorten here.
gfx_MoveTo(xp*TileSX, yp*TileSY) ;
pokeB(TEXT_XMAG,3) ;
pokeB(TEXT_YMAG,3) ;
print([CHR] chars[posn[yn*xn]]);
With,
media_VideoFrame(xp*TileSX, yp*TileSY, posn[yn*xn]);
Replace the final tile writing at line 78 (if using the sample code, or approximately line 68 if cutting and
pasting from this doc). Maybe shorten here.
gfx_MoveTo(xp*TileSX, yp*TileSY) ;
pokeB(TEXT_XMAG,3) ;
pokeB(TEXT_YMAG,3) ;
print([CHR] chars[15]);
With,
media_VideoFrame(j*TileSX, i*TileSY, posn[i*j]);
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