NVIDIA Corporation
Frame Synchronization User’s Guide
– Version 3.0
31
C
HAPTER
3
Using the OpenGL Extensions
wglGenlockSourceEdgeI3D
This call synchronizes the trigger pulse to the edge or edges of the source signal.
wglGetGenlockSourceEdgeI3D
This call queries the current trigger pulse edge mode.
Function
BOOL wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge)
Parameters In
hDC
- Device context for the frame lock card, or a window residing on the
frame lock card.
uEdge
-
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D
Selects the falling edge of the source.
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D
Selects the rising edge of the source.
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D
Selects both edges of the source.
Parameters Out
Return Values
TRUE:
Success
FALSE
: Failure
Function
BOOL wglGetGenlockSourceEdgeI3D(HDC hDC, UINT *uEdge)
Parameters In
hDC
- Device context for the frame lock card, or a window residing on the
frame lock card.
Parameters Out
*uEdge
-
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D
Selects the falling edge of the source.
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D
Selects the rising edge of the source.
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D
Selects both edges of the source.
Return Values
TRUE:
Success
FALSE:
Failure