NVIDIA Corporation
Frame Synchronization User’s Guide
– Version 3.0
27
C
HAPTER
3
Using the OpenGL Extensions
Configuring Swap Barriers
You can bind a group to a barrier. There is a maximum number of barriers that can be
created.
• To determine the maximum barrier number, call
QueryMaxSwapGroupsNV
()
• To bind a group to a barrier, call
BindSwapBarrierNV()
and specify the group and barrier numbers.
If the barrier number is zero, then the group in unbound from the current barrier.
To query the current barrier, call
QuerySwapGroupNV
().