6633 - 4815
PAGE
95
SECTION
2
B. The soldier drops his/her weapon and runs away, searching for a
hiding place.
C. The soldier goes berserk and starts firing at random.
Panic can also be caused by an alien psionic attack.
3.2.5 WOUNDING
A soldier’s health is a general indication of well-being, but a soldier
can also receive
wounds. These afflict a certain part of the body as
follows:
Head, Left/Right Arm - each wound reduces the soldier’s weapon
accuracy.
Torso - each wound reduces the soldier’s rate of Energy recovery.
Left/Right Leg - each wound reduces the soldier’s available Time
Units.
The soldier data screen displays any wounds. Each wound also
reduces a soldier’s Health by one point per turn, so that it is possible
for a soldier to die from a hit received much earlier in the mission.
The Medi-kit can heal wounds.
3.2.5.1 Stunning
Soldiers or aliens can be stunned if hit by a stun weapon or if suffering
from smoke inhalation.
You can monitor the effect of smoke on your soldiers by checking the
white bar on the soldier’s health bar. If this advances as far as the
soldier’s health level, the soldier will collapse and may recover a few
turns later.
Aliens can also be stunned and carried back to your craft. However, if
they wake up they will jump out of the soldier’s arms and run away!
UFO Manual E3 for PDF 2/21/97 6:44 PM Page 95