Crew – the number of aquanauts carried on
the sub.
SWSs – the number of Submersible Weapons
Systems (e.g., Coelacanth Tanks) carried on
the sub.
To configure a sub, use the mouse to highlight
the required craft from the list and click to
enter the Equip Craft screen.
The Equip Craft screen allows you to
configure individual interception craft to suit
your requirements.
The sub’s name is at the top of the screen.
Below this is a display of the Damage and
Fuel status — useful to establish how long
the sub will be in repair or refuelling. Zero
percent damage and 100 percent fuel mean
that the sub is fully operational.
Below the Damage and Fuel status are the
weapon configuration buttons, marked with
numbers. These do not appear on the Equip
Craft screen for the
Triton Sub
transport,
since it does not have combat capability. Craft
such as the
Barracuda
have two weapon bays,
marked ‘1’ and ‘2.’
Alongside the numbered buttons are the
names of the loaded weapons and a pair of
figures:
Ammo – the number of rounds of the weapon
loaded onto the Sub.
Max – the maximum number of rounds that
may be carried by the Sub.
A small icon representing the weapon is
shown to each side of the craft.
64
TERROR FROM THE DEEP
TERROR FROM THE DEEP
The Equip Craft screen for the
Barracuda.
The Equip Craft screen for the
Triton Sub.
X-COM 2 manual part 2 for PDF 3/4/97 5:03 PM Page 64