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X-COM Assault Missions take place when X-
COM carry out any of the following:

• Investigate crashed Alien Sub sites;
• Assault Alien Subs at their landing sites;
• Intervene at alien terror sites;
• Defend X-COM bases against alien

attack; or

• Attack alien bases.

All missions, except defending X-COM bases,
require you to use a transport Sub to get to
your destination. When you begin the game,
the only troop transport available is the 

Triton

Sub

, but as the game progresses you will be

able to manufacture new craft.

THE EQUIP SQUAD SCREEN

Before you begin any Assault Mission, you
will be taken to the Equip Squad screen. Your
aquanauts will automatically pick up some
weapons, but you may wish to reequip them.

In the top left of the Equip Squad Screen is the
Rank icon. This displays the current rank of
your aquanaut. Click on this icon and the
Aquanaut Data screen appears. Use the
information provided here to best equip your
aquanaut. Click to exit the screen.

Next to the Rank icon is the name of the currently
selected aquanaut. At the top right of the screen
are two arrows, allowing you to select the next,
or the previous, aquanaut in your squad.

At the center of the screen is an aquanaut,
who might be dressed in the armor which you
might have selected in the Equip Craft screen.
This aquanaut is surrounded by the locations
in which weapons can be carried. The items
on the ground can be picked up and carried by
the aquanaut.

46

TERROR FROM THE DEEP

TERROR FROM THE DEEP

ASSAULTS ON ALIEN CRAFT

X-COM 2 manual part 2 for PDF  3/4/97 5:02 PM  Page 46

Summary of Contents for X-COM TERROR FROM THE DEEP

Page 1: ...GAME PLAY MANUAL S T R A T E G Y ...

Page 2: ...have a version of DOS numbered 5 0 or higher Almost all 386 TM 486 and Pentium computers include DOS in the standard software package There have to be at least 520K 532 480 bytes of free conventional memory The nice thing is you don t even have to know what a K is It s a kilobyte 1024 bytes Never mind what a byte is To find out whether you have enough at the DOS prompt type mem c and press r Somew...

Page 3: ...mory available thus slowing the game but there may be unpredictable interactions OPERATING DIFFICULTIES AND LOADING PROBLEMS Q Why can t I install the game to my hard disk 1 You must check all of the system re quirements especially the amount of hard disk space required 2 Try installing the program to an uncompressed partition on the hard drive in case Drivespace or Doublespace or a similar utilit...

Page 4: ... as the mouse driver are normally loaded into upper memory Other drivers held in the area of conventional memory will reduce your 640K available for the program It is important to have as much free conventional memory as possible Q What is extended memory XMS Further memory beyond the 1MB of base memory on your PC is called extended memory XMS can be used to free more conventional memory so that b...

Page 5: ...rent mouse driver MicroProse recommends the Microsoft driver MOUSE COM or MOUSE SYS version 8 01 or higher See the MS DOS manual for full details To check which mouse driver you are using run the MSD program which comes with Windows 3 1 and MS DOS 6 0 6 2 iv TERROR FROM THE DEEP TERROR FROM THE DEEP ...

Page 6: ...RROR FROM THE DEEP 1995 MicroProse Software Inc ALL RIGHTS RESERVED This book may not be reproduced in whole or in part by mimeograph or photocopy or other means without permission with the exception of quoting brief passages for the purpose of review TM ...

Page 7: ...iers scientists and engineers working together as one multi national force This organization was named the Extraterrestrial Combat Unit X COM 2039 The last scarred sites of the alien war of 30 years ago are healing and for all intents and purposes the threat to the Earth might never have happened Humans sleep easier in their beds knowing that the evil has gone But in the oceans long silent forces ...

Page 8: ...wakened When the colonization vessel crash landed on Earth some 65 million years ago the emergency systems placed the aliens in suspended animation A distress call was sent but was never received by the aliens homeworld Over the eons the computers awakened small groups of aliens to attempt colonization but the strategies and devices were imperfect The aliens have also sunken ships destroyed planes...

Page 9: ... X COM notebook provided in your Terror From The Deep package in order to increase your enjoyment and understand more of the X COM world THIS MANUAL This manual is split into two main sections Section 1 The Gameplay Tutorials Designed to get you playing X COM Terror From The Deep as soon as possible We recommend that you complete each tutorial before you begin to play the game on your own Section ...

Page 10: ...Bases Screen For extra information on particular game features please see the Reference Guide section later in this manual STARTING A NEW GAME 1 Install and load X COM Terror From The Deep by referring to your installation booklet 2 The Language Screen appears Select a language The screen changes to the Main Game Options menu 5 TERROR FROM THE DEEP TERROR FROM THE DEEP SECTION 1 THE GAMEPLAY TUTOR...

Page 11: ...SE 5 The message Select Site for New Base appears at the top of the screen At the bottom of the screen are three blue spheres surrounded by arrows These are the Geoscape View Controls which allow you to rotate zoom in and zoom out from the Earth display Click on the icon The Earth display is magnified to see the ocean beds in better detail 6 Click again on the icon The dis play is again magnified ...

Page 12: ...on that location By using a combination of these controls you can manipulate the Earth s display to show any part of the planet in detail For the purposes of this Tutorial you are advised to select a base in an area around the Sea of Japan 11 Click on the Sea near Japan but not the land to position your first base 12 A window containing the prompt Base Name appears Type in a name using the keyboar...

Page 13: ...the game and it is these that we will go through next Note If you wish to pause time at any stage during the game simply click on any of the Menu Options THE TIME CONTROLS 2 Look at the Game Time It is currently passing in 5 second increments The Time Controls below the Game Time allow you to control the rate at which this time passes Click on the 5 Mins button Time now passes at the increased rat...

Page 14: ...will center the Earth display on the Alien Sub and reduce the passage of time to 5 seconds The Alien Sub appears as a red cross moving slowly in the center of the Geoscape INTERCEPTING ALIEN FLYING SUBS 5 Position the Mouse pointer on your base and click the LMB A window appears with the title Launch Interception and a list of the Subs available at that base 6 Move the Mouse pointer to highlight B...

Page 15: ...ck on the 5 Mins Time Control button to accelerate the passage of time 10 At this point one of two things could happen A If your Barracuda catches the Alien Sub the Sub Combat window appears Skip the rest of this section and go to step 19 of this tutorial B If your Barracuda loses contact with the Alien Sub the window Alien Sub 1 Tracking Lost will appear This might happen several times before you...

Page 16: ...pear Click on Return to Base The Barracuda will return to its base Go back to step 3 of this tutorial 14 Click on the Centre on Alien Sub Time 5 Secs button in the Alien Sub 1 Detected window 15 At the moment the Barracuda is still heading for the last reported position of the Alien Sub Now reassign the Alien Sub as the Barracuda s target Click on the Barracuda This brings up the Sub Status window...

Page 17: ...dard Attack on the Alien Sub The progress of the attack is displayed in the left hand side of the Sub Combat window The message box in the bottom of the window relays the pilot s messages to you If the Alien Sub outruns the Barracuda return to step 10 of this tutorial If the Barracuda destroys the Alien Sub you have failed in your objectives there is no useful debris to investigate Return to step ...

Page 18: ...Geoscape INVESTIGATING THE CRASH SITE 27 You will need to assign a Triton Sub transport to take a squad of aquanauts from your base to the Crash Site Find your base you may need to rotate the Geoscape to bring it into view Click on your base the Launch Interception window appears 28 Move the mouse pointer to highlight Triton 1 and click the LMB 29 The message Select Destination appears in the top ...

Page 19: ... on the 5 Mins button if you want to increase the passage of time 33 When the Triton arrives at the Crash Site the Alien Sub Crash Recovery screen appears Read the instructions on this screen Click on OK to enter the next section of X COM Terror From The Deep The Battlescape 14 TERROR FROM THE DEEP TERROR FROM THE DEEP ...

Page 20: ...ach of the eight members of your squad 2 You will see that six of your aquanauts have Jet Harpoons one has a Dart Gun and one has a Gas Cannon The aquanauts carry extra ammunition and grenades on their belts Full details on this section of the game are given in the Alien Submarine Assaults chapter of this manual Click on the OK button to exit this screen 3 The Turn screen appears Note All Battlesc...

Page 21: ...ing the Multi level View The Multi level view hides everything above the currently selected level which is why the Triton Sub appears to have no roof Click on the button in the Control Bar The number on the button changes to 2 The cabin roof and wings of the Triton Sub appear Your aquanauts are now hidden from view This is the Full View of the Battlescape 6 Click on the button again The num ber on...

Page 22: ... aquanaut s name change halfway down the Control Bar and the arrow move to show the now selected aquanaut MOVING AQUANAUTS 14 Move the mouse pointer over either of the aquanauts nearest the door of the Triton Sub and click to select The yellow arrow appears above the aquanaut s head to show that he she is now selected 15 Now move the mouse pointer over the ground just outside of the Triton Sub The...

Page 23: ...direction To stop scrolling move the mouse pointer back into the Battlescape Note You must take the mouse pointer to the very bottom of the screen under the Control Bar to move the View window downwards 22 Click on the button to recenter the Battlescape on the currently selected aquanaut 23 Click on the button The next aqua naut in your squad will be selected This is an alternative way of selectin...

Page 24: ...lick on the up down arrows on the right hand side of the screen to display the next level up or down 30 Click on the RMB to return to the Battlescape THE TURN BASED SYSTEM 31 If you saw an Alien Sub in the Map screen start moving your aquanauts toward it If not continue moving your aquanauts around the Battlescape until you find the Alien Sub Eventually the message Not Enough Time Units appears 32...

Page 25: ... of your aquanauts sees an alien he she will immediately stop moving and a flashing numbered square will appear in the right of the Battlescape screen just above the Control Bar Click on the flashing square to center the Battlescape on the alien 35 The screen is now centered on the alien Click on the button to access the Map Screen 36 Aliens will appear as blue flashing dots on this map the white ...

Page 26: ...his means that there is an object between your aquanaut and the alien You must move your aquanaut to a different position or select another aquanaut before attempting to fire again B The message Not Enough Time Units appears This means that your aquanaut does not have enough Time Units to complete the shot You must either choose another type of shot select another aquanaut or end your turn C The a...

Page 27: ... the belt and repeat the operation during the next turn 45 Click on OK to return to the Battlescape 46 You will now see the grenade in the Item Box on the far left of the Control Bar Click on the grenade 47 A window containing the options Prime Grenade or Throw appears Click on Prime Grenade Note If at any stage your aquanaut runs out of Time Units simply end the turn and complete the priming thro...

Page 28: ...own the grenade you ve got just three turns to clear the area COMPLETING THE MISSION 53 Continue searching for aliens go back to step 33 of this tutorial When all aliens have been killed the mission is over X COM will then automatically recover the Alien Sub s remains alien artifacts and alien corpses To abort the mission before the mission objectives are completed click on the button in the Contr...

Page 29: ...his informs you of your mission s success rating and lists the items recovered from the alien ship Click the OK in the bottom left of this screen to return to the Geoscape 55 You might want to save the game at this point see step 23 of tutorial 1 for details of how to save games If you want to replay your last Submarine Assault mission load in your previously saved game 24 TERROR FROM THE DEEP TER...

Page 30: ... The Bases screen appears Note From now until you reenter the Geoscape screen time is paused If at any time you need to pause the game simply click on one of the Geoscape Menu Options EQUIPPING THE SUBMARINES 3 We will now use the Equip Submarine screen to rearm one of the Barracudas Click on the button labeled Equip Submarine in the Bases screen The Flying Sub screen appears allowing you to choos...

Page 31: ...click 8 The display will return to the Barracuda 2 Equip Submarine screen The Barracuda now has an all torpedo armament this is more effective for attacking Alien Subs Click on OK in the bottom of the screen 9 You return to the Flying Sub screen to see that the Status column for Barracuda 1 shows that it is Rearming Click on OK in the bottom of this screen 10 The Bases screen reappears We will now...

Page 32: ...Increase until the number to the right of the words Scientists Allocated is 5 15 Click on OK 16 The New Research Projects window reappears Move the Mouse pointer over Particle Dist Sensor and click 17 The Start Project window appears Click on the Start Project button in the bottom left of the window 18 The Scientists Allocated window appears Click on the up arrow next to the word Increase until th...

Page 33: ...or the recruiting of personnel Click on the Purchase Recruit button PURCHASING RECRUITING 23 The Purchase Hire Personnel screen appears We will now purchase some items and hire some extra aquanauts Move the Mouse pointer over the button in the Aquanaut line at the top of the list of items and click once 24 The number in the Quantity column changes to 1 Click on the button until you have purchased ...

Page 34: ...tion of the Reference Guide of this manual for full details 29 Click on the button in the bottom right of the screen The list will move down a little Continue clicking on this button until it disappears You have reached the bottom of the list The next to last item on the list is the Thermal Tazer This item allows your aquanauts to knock aliens out instead of killing them the alien can then be reco...

Page 35: ...utton 37 Click on the Equip Submarine button EQUIPPING THE TRITON SUB 38 Use the Mouse to highlight and click on Triton 1 if you lost your first Triton Sub in the ground assault and bought a new one it will be called Triton 2 39 The Equip Sub screen for the Triton Sub appears Next to the button marked Crew are icons for each aquanaut assigned to the Triton Sub If no one was lost in the Alien Subma...

Page 36: ...riton 1 The number in the Stores column changes to 1 from 0 indicating that it is on board 44 Use the same process to load any other equipment of your choice onto theTriton Sub 45 Click on OK in the bottom of the screen 46 You will return to the Equip Submarine screen Click on OK in the bottom of the Equip Submarine screen to return to the Flying Sub screen 47 Click on OK in the bottom of the Flyi...

Page 37: ...the zones which are funding you heavily refer to the Graphs screen for this information Build more facilities pods at your bases Click on the Build Facilities button in the Bases screen Experiment with different sized bases you don t always have to build Sub Pens Build dedicated listening posts equipped with both Standard and Wide Array Sonar Systems then add Sub Pens when you can afford them By u...

Page 38: ...ct between New Game or Load Saved Game Position the mouse pointer over the required option and click the Left Mouse Button LMB to select NEW GAME If you select New Game in the Game Options screen the Select Difficulty Level screen appears 33 TERROR FROM THE DEEP TERROR FROM THE DEEP SECTION 2 THE REFERENCE GUIDE THE GAME OPTIONS ...

Page 39: ... controls if you want to rotate the display of the Earth see the section of this manual on The Geoscape Screen for full details of the Geoscape controls The first New Game set up is to name your first base The prompt Base Name will appear type in your first base s name using the keyboard and press r You will now be able to use the Geoscape as normal LOAD SAVED GAME If you select Load Saved Game in...

Page 40: ... magnified At minimum magnification it displays the whole planet while at maximum magnification it shows detail such as underwater land contours Night and day are fully simulated The Geoscape uses symbols to represent the following Blue an X COM Base Yellow an X COM Sub Orange an X COM Sub s destination also known as a waypoint Red an Alien Sub on the move Green an Alien Sub on the sea bed White a...

Page 41: ...t the long periods of waiting for X COM sonar to detect an Alien Sub To select a particular rate of time passage click on any of the six Time Control buttons The passage of time is suspended when any of the Geoscape Menu Options are accessed THE GAME TIME X COM Terror From The Deep begins at 12 00 P M on January 2040 All game times are given in Greenwich Mean Time GMT The X COM Project Monthly Rep...

Page 42: ... lab Molecular Control devices are also required for an aquanaut to be able to use Molecular Control The Molecular Control Training screen lists all X COM bases with Molecular Control Lab facilities MC Labs are essential to carry out Molecular Control Training Click on any of the Base Name buttons to Assign Aquanauts to Molecular Control Training at that base Assign Aquanauts to Molecular Control ...

Page 43: ...ntercept Alien Subs Bases takes you into the Bases screen see the Bases section of this manual for full details Graphs takes you into the Graphs screen see the Graphs section of this manual for full details UFOpaedia takes you into the UFOpaedia see the UFOpaedia section of this manual for full details Options takes you into the Options screen see the Options section of this manual for full detail...

Page 44: ...veling in knots This window also gives you the option to either Centre on Alien Sub Time 5 Secs centers the Geoscape display on the Alien Sub s current position and reduces the passage of time to 5 seconds Click on this option if you intend to intercept the Alien Sub Cancel hides the message window and leaves the Geoscape as it was before the Alien Sub was detected Click on this option if you wish...

Page 45: ...d or replenished Repairs the Sub is undergoing repair work Out the Sub is already carrying out an interception Base the Sub s home base Weapons Crew SWS s the number of weapons the Sub is carrying the number of crew on board and how many Submersible Weapon Systems the sub is carrying If you wish to return to the Geoscape without selecting an Interception Sub click on the Cancel button Selecting an...

Page 46: ... in knots Depth Altitude the craft s approximate Depth Altitude Fuel the percentage of fuel remaining in the craft When fuel reaches a critical level the craft will automatically return to its base Weapon 1 The type of weapon loaded into weapon bay number one followed by the number of rounds of that weapon remaining Weapon 2 The type of weapon loaded into weapon bay number two followed by the numb...

Page 47: ...Go to Last Known Alien Sub Position It is usually best to go to the last known Alien Sub position since the interception craft might be able to retrack the Alien Sub with its onboard sonar The Combat window When the X COM Sub has maneuvered within firing range of the Alien Sub the Combat window appears The interception craft is now at stand off range awaiting your orders Remember that you are sett...

Page 48: ...f icons on either side of the Sonar Display screen that represent the weapons fitted to the weapons bays of the Barracuda Each of these icons has a number under it indicating the weapon s number of remaining rounds The maximum range of each of the weapons is also shown in the form of a line extending out of the weapon icon and onto the Sonar Display When an Alien Sub gets within this boundary the ...

Page 49: ...rm your orders or inform you of what the Alien Sub is doing Shooting Down an Alien Sub Click on the Standard Attack button The message Alien Sub Crash Lands appears if you successfully cause the Sub to crash land The display automatically returns to the full screen Geoscape with a white cross marking the crash site Investigating Alien Crash Sites The Alien Sub is now vulnerable to armed assault so...

Page 50: ...ulations as part of their invasion plans This must be prevented at all costs a successful alien Terror Site in a funding area could cause its withdrawal from the X COM project Alien Raids on X COM Bases As the game progresses the aliens will carry out missions to find X COM floating bases If the aliens discover the location of any of your bases they will attempt to destroy them Alien Bases The ali...

Page 51: ...pick up some weapons but you may wish to reequip them In the top left of the Equip Squad Screen is the Rank icon This displays the current rank of your aquanaut Click on this icon and the Aquanaut Data screen appears Use the information provided here to best equip your aquanaut Click to exit the screen Next to the Rank icon is the name of the currently selected aquanaut At the top right of the scr...

Page 52: ...empty When you have finished equipping your aquanaut click on OK to enter the main part of the Alien Submarine Assault the Battlescape THE BATTLESCAPE SCREEN The Battlescape screen is a 3 D display that allows you to control a small squad of heavily armed X COM aquanauts Using the Battlescape Your squad starts the mission in their transport Sub The aquanaut nearest to the Sub s exit has a yellow a...

Page 53: ... on the Control Bar to end your turn When the aliens have completed their moves it is your turn again The Hidden Movement screen appears when the aliens are moving out of sight of X COM aquanauts However there is an exception to the turn based rule If you move your aquanauts directly into the alien s line of fire they will take a shot during your turn Similarly your aquanauts will automatically op...

Page 54: ...ike your opponent with the weapon object To do this your aquanaut must be standing next to the opponent Throw throw the weapon object This option is mainly intended for use with grenades or explosives Maximizing Your Fire Potential As well as the aquanaut s ability and the type of shot fired there are several other factors which determine the accuracy of a shot accuracy is increased if the aquanau...

Page 55: ...ition The white cross in the center of the screen shows where both the map and the Battlescape are centered The map will only display one level of the Battlescape at a time Click on the up or down arrows on the right hand side of the map to view the next level up or down The map uses symbols to represent the following Yellow dots X COM forces Blue dots alien forces Red dots civilians White crosses...

Page 56: ...quanaut in your squad Select Next Aquanaut Deselect Current Aquanaut Click on this button to select and center the Battlescape on the next aquanaut in your squad The aquanaut currently selected will be deselected so next time you click on he she will not appear Use this button when you are happy with the position of a particular aquanaut Split Level View Click on this button to change how the leve...

Page 57: ...red buttons to change the speed at which your aquanauts move from 1 slowest to 6 quickest Alien Movement Speed Click on any of the numbered buttons to change the speed at which the aliens move from 1 slowest to 6 quickest Save Game The Options screen also allows you the opportunity to save your game while in the middle of a mission Click Save Game to bring up the Select Save Position Screen Click ...

Page 58: ...ander Captain As the aquanaut s rank improves so too does the skill with which he she can fight Aquanaut Data The name of the selected aquanaut is shown at the top of this section with statistics and information regarding the aquanaut shown underneath These statistics are displayed as both figures and bar charts and are color coded as follows Green Time Units Orange Energy Red Health Purple Morale...

Page 59: ...n throw objects Morale the aquanaut s Morale An aquanaut will lose morale if the battle starts to swing in the alien s favor If the morale falls below 50 percent there is a chance that the aquanaut could panic Bravery the aquanaut s Bravery This determines the likelihood of morale decreasing Armour Status the aquanaut s Armor Status This will rise as the aquanaut is equipped with armor manufacture...

Page 60: ...s and Bravery all benefit from mission experience Morale At the start of each mission each aquanauts morale starts at 100 percent This decreases as an aquanaut is wounded or if fellow aquanauts are killed It will recover if an aquanaut successfully kills aliens The decline in morale is reduced by an aquanaut s Bravery rating the more brave an aquanaut is the less likely he she is to panic Panic Wh...

Page 61: ...d your turn leaving your aquanauts with enough Time Units to fire a shot your aquanauts will automatically fire during the alien s turn at any alien who strays into their line of sight This is called Opportunity Fire Your aquanauts might even be able to take a shot before the aliens if the aquanaut s Reactions and Time Units are high enough There might be several exchanges of fire in each Opportun...

Page 62: ...he mission performance list showing a breakdown of all the Items recovered the Quantity of each and the Score for retrieving them The last line of the mission performance list shows the total mission score At the bottom of the screen is the overall mission Rating Poor mission performance may affect X COM s funding Click on OK in the bottom left of the screen to return to the Geoscape screen 57 TER...

Page 63: ...raft operate from concealed sub pens and the only access to the base is via the access lift X COM bases carry out several different functions Detection of Alien Subs Operation of X COM fighter and transport subs Research into alien technology and life forms Manufacture of vehicles equipment and weapons for X COM use The Bases screen consists of two main parts the Base Display and the Menu Options ...

Page 64: ...to carry out tasks such as building pods arming individual subs and organizing research and manufacture work Note At times during the game lists of information may extend beyond the screen If this happens an arrow appears in the bottom right of the screen Similarly if the list extends off the top of the screen an arrow appears in the top right Click on these arrows to scroll the list up or down Bu...

Page 65: ...e pods into the base Note When constructing a new base you can only begin building new pods onto a completed part of the base So to begin the maximum new pods you could build would be four Base Information Click on this option to display a breakdown of base related information The Base Icons In the top right of the screen are eight base icons which allow you to change the currently selected base T...

Page 66: ... are being utilized It is broken down into the three groups of personnel aquanauts engineers and scientists The figures show the number of personnel available for work followed by the total number of personnel at the base You should keep the first figure zero to stop workers from being wasted The bar graphs to the right of this numerical display are useful to see at a glance how your personnel are...

Page 67: ...t the currently selected base regardless of which craft they are assigned to Use the mouse to highlight and select an aquanaut The Aquanaut Data screen appears The Aquanaut Data screen The selected aquanaut s rank badge is in the top left of this screen The aquanaut s name is next to the rank badge Click on this to change the aquanaut s name A flashing cursor appears Use B to erase the previous na...

Page 68: ...rn to the Aquanaut List screen Click on OK in the bottom of the Aquanaut List screen to return to the Bases screen Equip Submarine Click on this option to configure your interception craft Barracuda The Equip Submarine Screen lists the following information Name the type and registration number of the sub for example Barracuda 3 is the third sub to be operated by X COM and is a Barracuda Status th...

Page 69: ...e and 100 percent fuel mean that the sub is fully operational Below the Damage and Fuel status are the weapon configuration buttons marked with numbers These do not appear on the Equip Craft screen for the Triton Sub transport since it does not have combat capability Craft such as the Barracuda have two weapon bays marked 1 and 2 Alongside the numbered buttons are the names of the loaded weapons a...

Page 70: ... Craft screen If you changed the weapons the new armament will be shown loaded on the craft The number of rounds loaded will be zero it takes time to rearm the sub The Select Squad Screen Click on the Crew button to enter the Select Squad screen This allows you to assign individual aquanauts to the selected sub The top of the screen displays the total Space Available on board the craft and the cur...

Page 71: ...ns for each item and the number of the item which are loaded on the sub Click on the buttons to decrease increase the number of an item which are loaded on board the selected sub Click on OK when you have finished loading equipment onto the sub The Select Armour Screen Click on the Armour button to enter the Select Armour screen This allows you to configure the body armor which your aquanauts will...

Page 72: ...ll be able to research alien based technology to be incorporated into your bases See the UFOpaedia for full details of all base installations Use the mouse to highlight and click on the required installation The Select Installation window is replaced by the Build Installation window This displays the cost to build the installation the time it will take to construct it and the maintenance cost per ...

Page 73: ...he amount of floor space available in the laboratories Below this is a list of the research projects currently being undertaken with the number of scientists working on each project and a general indication of the progress being made New Project Click on the New Project button to start new research work The New Research Projects window appears listing the projects available for research Use the mo...

Page 74: ... This is identical to the Scientists Allocated window described above The more scientists involved the quicker the research is completed Click on OK to exit to the Current Research screen Click on OK in the Current Research screen to exit to the Bases screen Research Completed When work has finished on a project the Research Completed window appears on the Geoscape Click on OK to return to the Geo...

Page 75: ...m which is being manufactured Technicians Allocated the number of technicians working on the project Units Produced the number of units of the item produced so far Total to Produce the total number of units you have ordered to be produced Cost Per Unit the cost to manufacture each item Days Hours Left the number of days hours remaining before the production will be complete New Production Click on...

Page 76: ...he up down arrows to increase or decrease the number of technicians allocated to the production and the number of units of the item to produce You may cancel production at this stage by clicking on the Stop Production button To accept the production and return to the Production Items window click on OK Click on OK in the Production Items window to exit to the Current Production screen Technicians ...

Page 77: ...cated The Transfer screen consists of The Item column listing the names of the items at the base The Quantity column listing the number of each of the items at the base The Amount to Transfer column consisting of a pair of buttons for each item and the number of items to transfer Click on the buttons to increase or decrease the number of the item which will be transferred to another base When you ...

Page 78: ...ms which may be bought The Cost per Unit column listing the price of each of these items The Quantity column consisting of a pair of buttons for each item and the number of that item to be bought Click on the buttons to increase or decrease the number of the item which will be bought If you do not wish to make any purchases click on the Cancel button to return to the Bases screen When you are happ...

Page 79: ... item which may be sold The Sell Sack column consisting of a pair of buttons for each item and the number of that item which will be sold The Value column listing the value of each item Click on the buttons to increase or decrease the number of the item to be sold If you do not wish to make any sales click on the Cancel button to return to the Bases screen When you are happy with your choice of it...

Page 80: ...en to view the Alien Activity in Zones This graph displays the level of Alien activity in the funding zones Click on the buttons on the left hand side of the screen to view the graph plots for individual zones X COM ACTIVITY IN SEAS Click on the third icon in the top of the screen to view the X COM Activity in Seas This graph displays the level of X COM activity in seas of the world Click on the b...

Page 81: ...ontri bution levels will fall if Alien Subs are not intercepted X COM s success in recovering researching and producing alien items funding will rise if X COM is seen to be doing well internal events such as change of government civil war or recession alien influence funding will stop if a company signs a pact with the aliens Additional income may be generated by the sale of alien items recovered ...

Page 82: ...s scores for assault missions research work completed and alien activity Scores above zero indicate that X COM is winning Scores below zero indicate that X COM is losing Click on the globe icon in the top right of the screen to return to the Geoscape screen 77 TERROR FROM THE DEEP TERROR FROM THE DEEP ...

Page 83: ... that may be carried on X COM transport subs General Equipment the weapons and equipment that your aquanauts may use Aquatic Artifacts alien weapons and equipment that have been recovered and researched X COM Facilities pods the available structural units that may be added to your underground bases Alien Creatures data gathered from captured aliens either living or dead that have been researched b...

Page 84: ...ght and click on the required item or click on the OK button to exit UFOPAEDIA DATA SCREENS When you are viewing a UFOpaedia Data screen click on the buttons to view the previous next UFOpaedia entries Click on the OK button to return to the Select Item screen 79 TERROR FROM THE DEEP TERROR FROM THE DEEP ...

Page 85: ... displays the name date and time of up to 10 games Pick a saved game by clicking on any of the buttons numbered 1 to 10 on the left hand side of the screen You return to the Geoscape at the point when the game was saved Click on the Cancel button to return to the Geoscape without loading a game SAVE GAME Click on the Save Game button to save your current game The Select Save Position screen appear...

Page 86: ...hing will appear You can now use the keyboard to type or delete as normal Press e to save the game and return to the Geoscape Click on the Cancel button to return to the Geoscape without saving a game CANCEL Click on the Cancel button to return to the Geoscape without loading or saving a game 81 TERROR FROM THE DEEP TERROR FROM THE DEEP ...

Page 87: ...Organisation column listing the name of the Organizations funding X COM The Funding column listing the amount of money each organization is paying to X COM per month The Change column listing the change in the organization s funding at the end of last month This is dependent on X COM s performance in that organization s zone Click on the OK button to return to the Geoscape screen 82 TERROR FROM TH...

Page 88: ...raphics Drew Northcott Guy Jeffries Martin Severn Martin Smillie Matthew Knott Additional Art Terry Greer Paul Ayliffe Edward Garnier Nick Cook Justin Manning Paul Truss The Conversion Company Amanda Roberts Intro Sequence Greg Shill Drew Northcott Nick Cook Stephen Goss Art Liaison Matthew Knott Original Music John Broomhall Sound Design and Programming Andrew Parton Sound Effects Design Allister...

Page 89: ... Witcombe Justin Manning Jim Hendry Andy Mazurek Chris Bowling Russell Clark Daniel Luton Don Emmel Vaughn Thomas Mike Richardson Damon Harris Manual Author Editor UK Nick Stokes Editor US Christine Manley Managing Editor Story Alkis Alkiviades Layout US Joe Morel Cesar Novoa Additional Writing Andrew Wawrowski Typesetting Sarah Kerr Brand Manager Valentina Britten Producer Stuart Whyte Publishers...

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