The numbers 1 and 2 represent the
Barracuda’s
two weapon bays. The sub’s
armament loaded is an Ajax Missile
Launcher plus missiles and a Gas Cannon
with rounds.
■
Click on the button marked with the
number 2 (right side of the screen).
6. The Select Armament window appears.
You have one
Ajax
short-range torpedo
launcher, one
Fusion Head D.U.P.
long-
range torpedo launcher and two Gas
Cannons in the base’s stores.
7. We will now rearm the
Barracuda
with
long-range torpedoes
in place of the
cannon.
■
Move the mouse pointer over
D.U.P. Head
Launcher
(a pale highlight appears to
show it is selected) and click.
8. The display will return to the
Barracuda-2
Equip Submarine screen. The
Barracuda
now has an all-torpedo armament — this
is more effective for attacking Alien Subs.
■
Click on OK in the bottom of the screen.
9. You return to the Flying Sub screen to see
that the Status column for
Barracuda-1
shows that it is Rearming.
■
Click on OK in the bottom of this screen.
10. The Bases screen reappears.
We will now assign X-COM scientists to
undertake research.
■
Click on the button marked Research.
ASSIGNING RESEARCH
11. The Current Research screen appears.
We will now assign our scientists to work on
two different research projects: Gauss
Technology and the Particle Disturbance
Sensor.
■
Click on the button labeled New Project in
the bottom left of the screen.
26
TERROR FROM THE DEEP
TERROR FROM THE DEEP
X-COM 2 manual part 1 for PDF 3/4/97 12:45 PM Page 26