COPYRIGHT © 1996 MERIT INDUSTRIES, INC.
6
SCORPION™ 9000 MANUAL
PM0015-0B
TESTING YOUR GAME
Merit’s Scorpion
9000 has built-in tests to allow you
to individually test all aspects of the game’s operation,
without actually playing all the games.
Power Up Tests
On power-up, the game performs internal tests on the
ROM and RAM. If the ROM fails, the lamps and
displays will flash slowly; if the RAM fails the lamps
and displays will flash quickly.
•
If a button is stuck, “STUC BUTTON” will flash in
the score display.
•
A jammed coin mech will flash “COIN#” for the
mech that is jammed.
•
If a target segment is stuck, the segment number
will be shown in the temporary score display and
“TARGET” will be flashed in the player score
display.
These problems must be corrected before the
machine will continue.
Operator-selectable Tests
To enter test mode the game must be in the Idle
Mode or Game Select Mode. Start the test mode by
pressing the “TEST” button on the main CPU board
or on the inside of the coin mech door.
Upon entering Test Mode, the temporary score
display will proceed with a numeric cycle test from
“111” to “999.” When it’s finished, “cnA” will appear in
the display. “cnA” indicates the first sub-test under
Test 00; this test will begin unless the PLAYER
SELECT button is used to select a different test.
TEST DESCRIPTIONS
Test 00 - Custom Coin Setup/Books Display
This test allows the operator to change coin
mech/coin credit settings, change game price settings
and review the bookkeeping information. Press the
Solo Challenger® button to select a sub-test.
Custom Coin Setup/Books Sub-Tests
•
A - Mechanical Mech Coin/Credit Setup
•
B - Electronic Mech Coin/Credit Setup
•
C - Custom Counter Setup
•
D - Game Pricing Setup
•
E - Alternate Pricing (Happy Hour)
•
F - ‘01 Option Pricing
•
G - Current Books Count*
•
H - Lifetime Books Count*
•
I - Game
Popularity
•
J - Solo
Challenger® Popularity
•
K - Set Player Change Delay
•
L - Bonus Credits Awarded
•
M - Promotional Credits Awarded
•
N - Free Play Credits
•
O - ‘01/Cricket Round Limits Setup
•
P - Hi-Score/Lo-Score Round Limits Setup
•
Q
321 Round Limits
•
R - 3-Dart Out Display
•
S
Lo-Score On/Off
•
T
NDA Stats
•
U - Date Setup**
•
V - Clock Setup**
•
W - Happy Hour Setup**
*The books are shown two at a time, to step through them,
press the “TEAM” button.
**An NV RAM clock is required for these sub-tests to be
active.
Sub-Test A - Mechanical Mech Coin/Credit Setup
When the test button is pressed, the temporary score
display will show “cnA.” and the Player 1 and 2
displays will show the coin/credit ratio for mechs 1
and 2. The 100’s digit of the display shows the
number of coins; the 10’s and 1’s digits show the
number of corresponding credits. To change the coin
values, pressing a single segment will add 1 to the
count. To change the credit values, pressing a single
segment will add 1 to the count; pressing a double
segment will subtract 1 from the count; pressing a
triple segment will add 10 to the count.
Mech 1 coins - Use target segment “1”
Mech 1 credits - Use target segment “11”
Mech 2 coins - Use target segment “2”
Mech 2 credits - Use target segment “12”
Sub-Test B - Electronic Mech Coin/Credit Setup
The temporary score display will show “cnE” to
indicate the electronic mech setup. This test works
the same way as Sub-Test A. The target segment list
below shows which segment to press for each input: